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This resource has been developed by the Royal Society of Edinburgh (RSE) and the BCS Academy of Computing. It will seek to consolidate learners’ understanding of modern information systems concepts, through study of web technologies, including HTML.

Whilst this resource has been designed to be used as a...

9780112903307: The Challenge of the Chip (Science Museum)

 

This book is an absorbing, detailed and fast-moving account of the emergence of the microchip. It includes a brief run-down of the development of electronics over the...

The activity allows the students to explore social, ethical, economic and health issues relating to the use of Nintendo Wii compared to doing real sports and present their findings in a persuasive, coherent and focused argument. Students identify arguments for and...

This resource contains a Lesson Plan centred on the Computer Misuse Act and the choices students might have to make with respect to the act and peer pressure. It helps make clear to students what activities are considered criminal ones with respect to the act as well as asking them to rank criminal activity online...

This booklet is an example of a programme of study for ICT and Computing produced by Matt Britland. The programme contains details of the ICT strands and aims and fourteen original projects for students in years 7-9. Each project includes a link to a presentation that...

Coding, once considered an arcane craft practised by...

This activity aims to stimulate discussion on the question of whether computers can exhibit ’intelligence’, or are ever likely to do so in the future. Based on a pioneering computer scientist’s view of how one might recognize artificial intelligence if it ever appeared, it conveys something of what is currently...

 

Since 2012, the organization Girls Who Code has been leading the charge to get girls interested in technology and coding. Now its founder, Reshma Saujani, wants to inspire you to be a girl who...

The national strategy for Key Stage 3 is mounted by the Department for Education and Skills (DfES) and supported by a national team. The aim of the strategy is to raise standards by strengthening teaching and learning, developing cross-curricular skills such as literacy and numeracy, helping pupils who come into...

The national strategy for Key Stage 3 is mounted by the Department for Education and Skills (DfES) and supported by a national team. The aim of the strategy is to raise standards by strengthening teaching and learning, developing cross-curricular skills such as literacy and numeracy, helping pupils who come into...

This exciting graphic novel explores the wonders of technology. From computers to bicycles and touchscreens to Artificial Intelligence, this book explores aspects of technology as well as the scientists behind these ground-breaking inventions. 

Developed by the National Centre for Computing Education, these question banks can be used with key stage 3 computing and GCSE computer science students.

The question banks linked below focus on impact of technology.

How to use these question banks?

Two sets of...

This Challenge Pack, from the British Science Association, aims to give students aged 11-16 and their teachers and educators support to create a science, technology, engineering or maths (STEM) project that they can enter into the National Science + Engineering Competition.

Through creating a project, young...

The Computing at School newsletter is published three times a year. It is full of practical ideas for teachers of computing in primary and secondary schools, with articles contributed by a number of CAS members. With input from teachers, academics, advisors and industry professionals, it provides a varied source of...

Can computers understand emotions? Can computers express emotions? Can they feel emotions? This video, from the University of Cambridge, examines the research of Professor Peter Robinson exploring how emotions can be used to improve interaction between humans and computers.

The research team is collaborating...