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Bee-Bots Basics

This introduction to using the small programmable robot, the BeeBot, introduces children to creating simple programs. They learn the importance of sequences of accurate instructions, and test their sequences out using a 'fakebot' or paper-robot. Children are encouraged to debug and develop their sequences before...

Animated Poem Decomposition Activity

This cross-curricular computing / ICT activity helps children to understand decomposition. They choose a poem and create an animation using Scratch; this encourages them to think deeply about the poem, and to explore the tools available. Children break the poem into pieces (decomposition), then plan the animation...

Spelling Rules

Using spellings of familiar words this Barefoot Computing unplugged computing activity for younger primary children introduces algorithms as rules that are followed, and which may require decisions and exceptions. From the Barefoot Computing project, this short lesson asks children to deduce spelling rules uses...

Logical Number Sequences Activity

Combining maths and computational thinking, this Barefoot Computing activity for upper primary uses linear number sequences to introduce algorithms in computing. Children work collaboratively to apply logical thinking and pattern recognition - key concepts used across the Barefoot Computing project. While using...

Make a Game Project

In this multi-lesson project pupils design and code a computer game. It uses a rainforest theme but can be adapted to any topic, with learners of varying age or ability. The project includes: *Decomposition of the elements of a game *Designing the game *Creating assets for the game, such as background images and...

ScratchJr Knock Knock Joke Activity

This Barefoot activity for young programmers exploits the sequencing and timing of joke-telling to help students learn good programming techniques. After planning an animation using a storyboard technique they then code it using the Scratch Jr app, and debug it. Tips for supporting the less able, as well as...

Viking Raid

This paired-programming activity from the Barefoot Computing project focusses on sequences in algorithms and programs.

Children create an animation of a Viking raid – ideally they will have previously studied Vikings but this is not crucial. A Scratch file is provided for the children to build on, containing...

Classroom Sound Monitor

This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

Dinosaur Fossil Animation Sequence Activity

This Barefoot Computing animation project for primary school computing teaches the concept of sequencing within programs. Children use costumes and a range of commands in Scratch to produce purposeful multimedia. They are encouraged to debug and improve the program, and can extend the challenge by recording sound...

Pizza Pickle Scratch Debugging Activity

This Barefoot Computing activity challenges lower-primary children to debug simple Scratch programs that assemble pizzas on-screen. A simple four-step process for systematic debugging is demonstrated.

Using logical reasoning and learning-by-doing, children predict the outcomes of algorithms that contain...

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