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A ten-lesson sequence progressing from the basics of Scratch through to creating simple games. It includes:
- drawing shapes and using repeats
- accepting keyboard input to control the movement of sprites
- planning algorithms using flow diagrams and executing them in Scratch
- ...
This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.
It involves improving an existing Scratch maths quiz and adding score-keeping using...
This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction. Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children. A simple design activity requires...