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A short starter activity for students of all ages. It would make a good introduction to lessons on robotics or artificial intelligence and could spark a discussion on how neural networks might be used to create human-like behaviour. Equally, when discussing HCI design, it might move the debate beyond keyboard and...

This summary was produced by the Department for Education in 2012 to support schools with their behaviour policy. This document summarises the legal powers and duties that govern behaviour and attendance in school at the time of writing, and explains how they apply to teachers, governing bodies, pupils and parents...

In this video from Osiris Educational Bill Rodgers discusses the essential skills that enable teachers to be a confident classroom leader with...

These videos guide you through the process of evaluating the impact of changes you make to teaching approaches in your classroom. The evaluation approaches described here will enable you to tell whether new approaches are more effective than what they have replaced. You'll be able to make evidence-informed...

This collection of resources support learning about STEM subjects using the context of exploring Mars. Using the context of the ExoMars mission, activities link to areas of the curriculum including: science, design and technology, and computing. There are...

An ideal lesson plan for the lead up to fireworks night! This is about making sparkles flash with random intervals and colours. It can also be made more difficult by using LDRs.

In this Future of Flight challenge pupils explore the questions: 'Can machines think?', 'What is intelligence?' and 'What do we mean by artificial intelligence?'

They explore where AI is used, spot patterns, continuing patterns and sequences. They...

In this Future of Flight challenge pupils create a system to send messages using LED signals through fibre optics, look at binary numbers as a form of communication, create a sorting machine that can order numbers and communicate in teams to build shapes and puzzles....

In this Future of Flight challenge pupils investigate Newton’s Third Law by designing, building and racing balloon carts. They also explore what a jet engine is, and how it works, using an explanation of a jet engine to order the parts. They then build their own 3D Trent...

In this Future of Flight challenge pupils design a virtual cockpit and learn to think like a pilot, working systematically to move people and medical supplies. They will also create programs to test reaction times, stress levels and check temperature then put together a...

Charlie Taylor’s Behaviour Checklists, Getting the Simple Things Right, look at the simple things that should be put in place to create good behaviour for learning. It includes the two lists 'key principles for headteachers to help improve school behaviour' and 'behaviour checklist for teachers'.

This edition of the Computing at School newsletter contains articles covering:

*Computing curriculum change

*Programming pedagogy

*Database Detectives, a Digital School House resource

*Unplugged computing

*Scratch in the primary classroom

*Real robotics – outreach from...

This edition of the Computing at School newsletter contains articles covering:

*Coding and computer science

*Code Club and Computing ++

*Tips for teaching programming

*Codecademy

*Teaching encryption with spreadsheets

*Scratch sensorboards (picoboards)

*Robotics...

Sometimes a small, seemingly insignificant, variation in the specification of a problem makes a huge difference in how difficult it is to solve. This activity, like the The...

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