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This resource contains a series of interactive spreadsheets designed to demonstrate various teaching points and to provide practice in 2D and 3D shapes and their properties at primary level. They are:

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This resource from the MIT team where Scratch originated consists of a teacher guide and student workbook.

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This set of activities introduces children to cryptography techniques, showing how the use of computers can make encryption quicker and more effective. Some notable examples of the use of encryption in history are mentioned, leading to the use of calculation machines for code-making and code-breaking.

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Aimed at primary level this resource shows how to incorporate data logging into science lessons. It contains lesson ideas on the topics of sound, habitats, plants and animals in the local environment, light, thermal insulators, separating mixtures, electricity, changing state and sound. The teacher guidance...

From the Nuffield Foundation, these activities allow children to work in teams to design and build a piece of interactive, multimedia presentation software for other children to enjoy and learn from. The teams produce one final product and test their design ideas on the target audience, which may be another class...

This activity introduces the idea of remote observation by asking children to match photographs such as lakes, mountains and cities taken from the ground with early astronaut photographs. Children then compare the images from the ground with the astronaut picture of the same place. This activity is also suitable...

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This short unplugged activity, away from computers, introduces pattern recognition using familiar objects. Children are asked to analyse groups of objects (cats, cars and so on) to identify features common to all of them. Exceptions to the 'rules' are discussed, and parallels with writing computer programs are...

Robots are really useful in space as they can do lots of different jobs, some of which are too difficult or dangerous for humans. This activity looks at the different uses of robots in space exploration, with children...

An ASE SYCD: Science Year Primary resource which provides almost everything you need to help you run an exciting and successful science fair in your school. Themes include Living It Up, Magic Materials, Fabulous Forces, Superb Sound, Lovely Light and Excellent Electricity. Lots of advice on how to plan and organise...

Lesson 8 in a series of lessons using Rapid Router, the game-like environment for learning programming. This session takes loops and repetition further, and includes reusing statements and nested loops.

The resource includes wall displays, worksheets, model answers and assessment sheets.

This lesson, in the Blockly Rapid Router series, challenges children to create their own maps which are then offered to classmates to solve. Creating the maps requires logical...

A basic lesson that introduces the idea of algorithms and simple sequences of commands. The online Rapid Router environment is introduced, after the children use some 'unplugged' activities to develop their thinking.

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This lesson utilises challenges created by children during lesson 9 of the Blockly 'Rapid Router' course. While attempting to follow a programming challenge written by someone else, debugging skills and logical thinking are encouraged. Children are also required to use loops and other constructs independently....

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