Listing all results (52)

The Computing at School newsletter is published three times a year. It is full of practical ideas for teachers of computing in primary and secondary schools, with articles contributed by a number of CAS members. With input from teachers, academics, advisors and industry professionals, it provides a varied source of...

Community STEM Clubs poster

STEM Clubs are not just for schools! They are a powerful and enjoyable way to engage young people with science, technology, engineering and mathematics (STEM).

This poster is for anyone wishing to advertise a STEM Club in their local communities, be it a one-off session or recurring club; in a library or...

Bee-Bots Basics

This introduction to using the small programmable robot, the BeeBot, introduces children to creating simple programs. They learn the importance of sequences of accurate instructions, and test their sequences out using a 'fakebot' or paper-robot. Children are encouraged to debug and develop their sequences before...

Life in a Can

A cross-curricular resource for primary and lower secondary schools that investigates life and how it can be maintained in the harsh atmosphere of space.

The engineers and scientists who built the International Space Station are faced with huge challenges - everything needed to keep astronauts alive must be...

Stay Sharp

This cross-curricular resource for primary schools looks at reaction-time for astronauts and distances travelled by the International Space Station in that time.

Children learn about the body and how nerves allow us to respond to events. They develop systems for measuring reaction times using everyday...

The World's Biggest Shadow

This teacher resource, part of the AstroPi project with UK Space Agency and Raspberry Pi Foundation, investigates sunlight and shadows in a space context. It is suitable for children in primary school.

The sequence of activities is linked to other resources in the eLibrary, starting from basic ideas about...

Coding as a playground: programming and computational thinking in the early childhood classroom

 

Coding as a Playground is the first book to focus on how young children (ages 7 and under) can engage in computational thinking and be taught to become computer programmers, a...

As experts in teaching of STEM subjects, the National STEM Learning Centre and Network is here to help teachers inspire, excite and engage students.

Published termly, the STEM Learning magazines bring together engaging, useful information, ideas and resources into three tailored editions (primary, secondary...

Squishy circuits classroom guide

Squishy Circuits are a great way to take modelling further by introducing batteries and components. Use Squishy circuits (conductive and insulative play dough) to create the circuits and realise part of a design. Comprehensive classroom guidance for ideas in using this in fun and inspiring ways.

Whole School Approach: Managing Poor Behaviour - Case Study

This document from the Department of Education looks at approaches to managing behaviour throughout the whole school at both a primary and secondary school. As part of the managing behaviour and bullying in schools case studies the resource explores: *Staff response to misbehaviour *'Golden Rules' and tickets *...

Pages

View all publishers