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Watching a Glacier (7-11)

This activity uses satellite images of the Earth to show how a glacier has changed over almost three decades. Children are asked to measure the glacier to find out how much it has changed in size and to compare false-colour images to suggest how this helps us find out more about environmental change. This resource...

Bug in the water cycle

A set of simple scratch ‘debugging’ activities that children can use to apply their understanding of programs and codes.  Children are shown a series of faulty programs which are based around the water cycle.  They are then supported to use logical reasoning to locate and fix the bugs within them.  Notes for...

PA Raspberry Pi Challenge

The competition challenges participants to use a Raspberry Pi to drive innovation in a particular theme.

Computer animation competition

  • Entrants create an original key-frame computer animation, up to one minute in length, using eligible software including: Alice, Flash, Scratch, Blender, Autodesk 3D Studio Max, Autodesk Maya, and Serif DrawPlus. Entries can be from individuals or from small teams. Prizes are awarded by...

Python 3: sequences

This intermediate-level resource for those learning to program with Python 3.x looks at lists (called arrays in other languages), strings and tuples. It covers the main features of these sequences, including the differences between them, how the elements of each are referenced, and some of the functions and...

Printable Scratch Blocks for Programming Unplugged

The resource includes Scratch blocks which can be printed and laminated to allow children to create block algorithms visually and in a hands-on way. A great resource to introduce the idea of Scratch blocks to Key Stage One students in the hope that they will become familiar with the system when they reach Key Stage...

Dinosaur Fossil Animation Sequence Activity

This Barefoot Computing animation project for primary school computing teaches the concept of sequencing within programs. Children use costumes and a range of commands in Scratch to produce purposeful multimedia. They are encouraged to debug and improve the program, and can extend the challenge by recording sound...

Modelling the Internet Activity

Suitable for upper-primary teachers of computing, this Barefoot Computing activity focuses on the technical aspects of the internet explaining how it differs from the World Wide Web (WWW). Children gain an understanding of the hardware that makes up computer networks and how IP addresses allow communication between...

Solar System Simulation Activity

This activity introduces children to simulations - modelling or acting out real-world, or maybe imaginary, situations. Linking to the teaching of space, it asks what factors need to be considered when simulating the solar system. Out of these, the children then decide what the most important things to include in...

Make a Game Project

In this multi-lesson project pupils design and code a computer game. It uses a rainforest theme but can be adapted to any topic, with learners of varying age or ability. The project includes: *Decomposition of the elements of a game *Designing the game *Creating assets for the game, such as background images and...

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