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Published termly, the STEM Learning magazines bring together information, ideas and resources into three tailored editions (primary, secondary and post-16 and FE) to support teachers of science, mathematics, engineering, computing and design and technology. The magazine highlights resources and professional...

As experts in teaching of STEM subjects, the National STEM Learning Centre and Network is here to help teachers inspire, excite and engage students.

Published termly, the STEM Learning magazines bring together engaging, useful information, ideas and resources into three tailored editions (primary, secondary...

STEM Learning Magazine

Published termly and supporting the primary, secondary and further education sector, these insightful magazines contain interviews, features, news, and tips on teaching and learning in STEM related subjects.

The STEM Learning magazines pull the expertise of the National STEM Learning Centre and Network and...

Tomorrow's Engineers careers resources are a comprehensive resource collection for everything engineering! Their resources cover both university and apprenticeship routes into engineering, helping young people to understand more about the world of engineering and learn about engineers working in real jobs.

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The iCould careers collection provides invaluable insight into what is possible in work and offers different ways for students to think about careers. The collection hosts short career videos, showcasing real-life storytellers and providing an inside view of their current job and a personal...

People like me

Developed by the Women in Science and Engineering (WISE) campaign, the People Like Me approach is an initiative designed to speak to girls aged 11-14 on their terms and demonstrate that STEM is very much for “people like them”.

This collection of training resources for STEM Ambassadors...

Wonderful worlds of a video game designer

In 'The wonderful worlds of a video game designer', readers will discover how designers use their computer science skills and the latest technology to create the games people love to play. Told in a lively narrative style, this book includes first hand accounts of how a video game is created, entertaining anecdotes...

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