This book shows how computers may be used to produce drawings in black and white and in colour, as well as to make animated films and sculptures, and describes many of the representative achievements in the first decade of this activity.
This book introduces the computer language BASIC; covering the mathematical, non-numeric and data-processing facilities. Where possible the text is machine independence although supplements are included to show variations in a number of manufacturer's implementations.
For the newcomer to microprocessors - an in-depth look at the magic of the solid-state chips that are impacting our lives. What they are, what they do, and how they work to solve problems electronically. Written in everyday language, ideal for self-paced individualized learning.
These guides from the Nuffield Mathematics Project follow on from the Beginnings guide. They deal mainly with number but also cover weights and measures.
This well-known treatise presents a very systematic and scientific approach to the fundamental techniques associated with data composition and program development. The basic principles covered here are applicable to many scientific and engineering endeavours.
The projects in this book are mostly easy to build and get working, with a good balance between simply instructions and the explanations of how it works. The projects start with simple circuits to light bulbs and move up to audio amplifiers, transistor radios, a simple organ and a 2 bit counter.