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The student workbooks in the Code-IT Primary Programming series are progressively, though not exclusively, based on the four years within the KS2 curriculum. First Steps in Programming using...

 

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Enrol in Coder Academy and undertake a series of imaginative and...

This activity will support pupils to design and programme a Maze Air Speed Record game using the coding package Scratch. Pupils will learn to programme sprites, scripts, costume and stage and the activity can be used to consolidate learning or to teach the Scratch programme for the first time. This activity is part...

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This friendly and accessible introduction to coding for complete beginners teaches children the basics of Scratch, a free, online program developed by MIT which is widely used in primary schools. It allows them to get inside the code of their computer and create simple games and animations on screen.

This activity involves planning and block coding a whack ‘em all style game with a score and timer in Scratch, using selections and variables. The lesson focuses on exploratory learning, giving the pupils time to explore and work out for themselves how to create the code needed for their game. 

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This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a BBC micro:bit to find other micro:bits in a class treasure hunt.

In this activity pupils will make use of the BBC micro:bit to design and create a programmable...

In this video from Osiris Educational Bill Rodgers discusses what effective colleague support can reasonably be given when dealing with behaviourally...

Computers store drawings, photographs and other pictures using only numbers. The following activity demonstrates how they can do this. This resource includes ideas teachers can use to introduce the topic in order to develop understanding of image representation followed by two activities to be used as reinforcement...

This resource focuses on the breadth and depth of the subject with a focus on networks and communications (with links to data and data representation) and an emphasis on understanding how this can be implemented in classrooms whilst taking into account progression through Primary education. It contains a series of...

STEM Clubs are not just for schools! They are a powerful and enjoyable way to engage young people with science, technology, engineering and mathematics (STEM).

This poster is for anyone wishing to advertise a STEM Club in their local communities, be it a one-off session or recurring club; in a library or...

This 'Complete curriculum starter kit' contains everything, except a monitor, to get started with the Pi and complete six units of work. This includes a full set of teaching resources and Raspberry Pi to help deliver a comprehensive set of lessons based on six units of work, that cover almost all areas of the new...

This diagram supports the understanding of computational thinking, a skill in the primary computing curriculum. Students studying computing will gain an understanding of computational systems of all kinds, whether or not they include computers.

Computational thinking is the thought processes involved in...

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