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This is Engineering: tech trendsetter

“I am software engineer for ASOS, building technology that fundamentally changes how people experience fashion.”

This resource forms part of the This is Engineering campaign.

This is Engineering: code composer

“I’ve always loved music and play keyboards, guitar and bass. I got into making music on my computer and I find virtual instruments fascinating. Now I work as a software engineer working in digital audio, experimenting with sounds for TikTok.”

This resource forms part of the This is Engineering...

Lesson 6 - Wrap It Up

In this final lesson, learners will add the finishing touches to their projects; they will proceed to document what they have produced and reflect on the journey. Their projects will be evaluated using a rubric, and they will also take a quiz to assess the knowledge and skills they have individually acquired over...

Lesson 1 - Hello Physical World

This introductory lesson is meant to get learners acquainted with the micro:bit.

They will explore its hardware components, so that they develop an awareness of its capabilities. They will also write and execute their first Python programs on the micro:bit, so that they familiarise themselves with the...

Lesson 2 - Bare Bones

Through the course of this lesson, learners will write programs that use the micro:bit’s 5⨉5 LED display for output and some of the built-in sensors for obtaining input. This simple ‘bare bones’ setup will allow them to focus on the code and the patterns that often arise in physical computing applications. At the...

Lesson 3 - Connections

This lesson provides learners with examples of using the micro:bit’s General-Purpose Input Output (GPIO) pins to connect it to external hardware components, such as switches, speakers, and LEDs. The ability to connect the micro:bit to additional components enhances the built-in capabilities for input and output,...

Lesson 4 - Dream It Up

The first three lessons allowed learners to explore the individual physical computing components at their disposal. Starting with this lesson, they will build their own physical computing project, thus bringing together what they have learnt into a meaningful creation.

This lesson is the fourth in a six...

Lesson 5 - Build It Up

The bulk of this lesson is dedicated to developing the learner projects. In pairs, they will work on their project prototype, following the proposal they drafted in the previous lesson. Halfway through the lesson, learners will pause to receive peer feedback, evaluate it, and fill in their project diary. By the end...

Lesson 4 - Organic Modelling

This fourth lesson covers modelling techniques that are used to make organic/natural-looking models. To do this, learners will first see the importance of breaking symmetry in their models to mimic the real world. The lesson then covers several modelling tools that allow for more natural-looking images, including...

Lesson 5 - Lights, Camera, Render

This fifth lesson teaches learners how to set up a film shot for rendering. This includes adding extra lighting, adjusting the camera, picking a render mode, and changing the render settings. Learners will understand the range of lights available in Blender, how to set up a camera for a shot, and the benefits and...

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