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This longer-duration activity involves prototyping a low-power lighting system. It could be used in an off-timetable workshop or across a series of lessons.

Students are challenged to work through the whole design process, and to place a micro-controller (in this case a BBC micro:bit) at the centre of the...

In this resource learners will use Scratch, to debug and then improve a program to move Autosub6000 around the ocean floor, photographing samples found.   The remote movement will be controlled through a keyboard’s arrow keys initially and then the children will be challenged to create a program which will move...

This activity, suitable for a multi-lesson sequence or a single extended session, challenges students to design and prototype a simple motion-sensing alarm. The device is intended to prevent theft or the accidental picking-up of a bag.

Motion is sensed using the accelerometer built-in to the BBC micro:bit,...

This unplugged activity from Peter McOwan and Paul Curzon mingles computer science with biology. A group activity is used that mimics the firing of neurons within the brain. These trigger other neurons to fire – these can be compared to AND gates in logic circuits.

The ‘brain in a bag’ kits used in the...

In this activity, students create colour images from satellite data. This allows them to study how different surfaces reflect different wavelengths of light, how coloured images are created using an RGB model, and how band combinations can be chosen to examine a particular landscape effectively.

This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a BBC micro:bit to find other micro:bits in a class treasure hunt.

In this activity pupils will make use of the BBC micro:bit to design and create a programmable...

After learning about flooding, students consider the design problems caused by its early detection. Students are introduced to moisture sensors, and can build their own using the instructions provided or use a ready-made version. This is connected to the BBC micro:bit and used as an input device. After processing...

In this challenge, students are asked to consider the impact of people suffering from heart conditions, both to the individual and to wider society. They then generate ideas for using programmable systems to improve people’s health, and to monitor themselves. A video introduces the idea of a heart rate monitor, and...

Using the context of the Nintendo Wii, this starter activity develops an understanding of the terms system, input, process, output and signal, and asks students to identify these features in some common products which are shown in the presentation.

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This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a BBC micro:bit to complete the mission challenge to find out more about the planet Mars.

In this activity pupils will make use of the BBC micro:bit to design and...

This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a programmable device that can be used as a musical instrument in a class performance.

In this activity pupils will design and create a programmable device that can...

This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing and programming a BBC micro:bit to help wheelchair athletes monitor and record their sporting performance over time.

In this activity pupils will make use of the BBC micro:bit to design...

Produced in 2015, these resources look at the development of encoding messages and how technology and science has developed to allow us to keep messages secure. Looking at unintuitive quantum properties of light, Heisenberg’s Uncertainty Principal and entanglement, students will see how keys can be shared to ensure...

Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.

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This activity allows students to investigate how images are produced from data streams by using first a spreadsheet and then an image-processing program. They then go on to see how the usefulness of such a monochromatic image may be enhanced by using lookup tables and calibration. The materials used focus on the...

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