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This resource from Siemens consists of an interactive online game and some curriculum linked extension resources.  The activities inform students, aged 11 to 16, about various features of the climate crisis and then challenges them to draw all the information together to form an overall view. 

In the game...

Water pushes upwards with a force called ‘upthrust’. (You can feel this if you try to push a light object such as a balloon or aeroboard under water). The shape of a ‘boat’ affects the weight (passengers/cargo) it can hold. The more water that the boat displaces the more it will float and therefore the more weight...

In this activity, pupils will use the theme of the London Marathon to respond to a design context, investigate the context on the internet and design a wheelchair for sports use. 

Pupils will consider the use of different search...

This resource requires students to consider the challenges of designing and developing a new sports venue. To make this challenge more manageable, it has been divided into four separate challenges: the site, the structure, the court and the environment. As well as researching and developing ideas, the challenge is...

Produced by the Learning and Skills Improvement Service, this activity takes students through a step-by-step approach to understanding the basic principles of distance-time and velocity-time graphs. Working through the activity will help students to:
* Understand the terms distance, time, velocity and...

This challenge enables pupils to model and test filters as a way of making dirty water cleaner. It can also be used to explore ways of making water safe to drink.  Curriculum links include separation techniques and pure substances.

The challenge can provide a focus for National Science and Engineering Week,...

Aimed at primary level, this pack investigates the science in everyday life. They investigate a range of topics including: irreversible reactions involved in cooking, the density of liquids, microorganisms, properties of materials and electricity. Designed to demonstrate key ideas and concepts and to spark an...

In this STEM club activity, students design and build an earthquake-resistant two-storey structure, considering principles of earthquake engineering and design such as the importance of a solid foundation, wide base, symmetrical design and trusses.

Aimed at primary level, the twelve activities within this pack explore forces and solids, liquids and gases in the context of a birthday party for Albert Einstein. Designed to demonstrate key ideas and concepts and to spark an interest in science, they could be used in class or within a science week or club. The...

In this lesson, students look at fluctuations in electricity sources by analysing large data sets.  A student sheet is provided, containing data downloaded from MyGridGB - Charting GB Energy .  This site provides current data on sources of electrical power...

This interactive online game from Siemens introduces students to the opportunities and challenges presented by different energy technologies. Students are required to implement an energy system that meets the demand to run a farm whilst minimising the cost and environmental impact. 

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Engineering in the Movies lets pupils explore the creative and practical side of STEM in the movie industry while introducing the important role engineers have in the movie industry. Through 12 engaging activities, pupils will see how topics from their subject lessons can be applied in real-world engineering. This...

In activity, students produce an Engineering ‘specification’ based on application of their science and mathematics knowledge and understanding. This will be put into the context of risks to London from flooding and the need for improved flood defences due to increased risk of higher floods due to rising sea levels...

This resource, from the Institution of Engineering and Technology (IET), allows students to investigate the wide range of sophisticated imaging technology available in modern hospitals, and to explore the latest ideas in search-and-rescue robotics.

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