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The Big Bang Lesson *suitable for home teaching*

The lesson activities and resources for 'The Big Bang Lesson' are provided here for teachers and lecturers to use in their own schools and colleges.

The lesson outline includes links to many of the presentation slides used by Professor Cox in his lesson, and also to clips from Professor Cox's STAR...

Pixel your space: geometry behind science and art images

This resource, aimed at primary learners, links mathematics, art and science. Children explore how how the number of pixels affects an image and how images from space have become clearer as technology has advanced. They then explore the use of pixelation in art  and produce their own ...

History of the universe

In these activities, produced by the European Space Agency, students work in groups to create timelines: first, one of their own lives and then one of the main events in the history of the Universe. The activity guides students to calculate the events in the history of the Universe to a scale of one year. Students...

Classroom Sound Monitor

This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

Bug in the water cycle

A set of simple scratch ‘debugging’ activities that children can use to apply their understanding of programs and codes.  Children are shown a series of faulty programs which are based around the water cycle.  They are then supported to use logical reasoning to locate and fix the bugs within them.  Notes for...

Bee-Bots 1,2,3 Programming Activity

This activity for younger children introduces algorithms and algorithmic thinking. After first planning how to draw numbers using the simple commands available, children then program a BeeBot to create the shapes (BeeBots are a type of simple programmable rover). By watching and feeding back on each other's efforts...

Shapes and Crystal Flowers Activity

A cross-curricular programming activity, using loops in Scratch to draw patterns. Learners first design an algorithm to draw a simple 2D shape, and then use the 'repeat' block to generate artwork. It is advised that children have some prior experience of programming in Scratch. Experimentation and debugging is...

Variables Unplugged

This activity away from the computer is from the Barefoot Computing project. It is intended to provide a theoretical understanding of why and how variables are used in computer programming, using the example of score-keeping in a classroom quiz. Involving several volunteers from the group, the activity uses...

Scratch Maths Quiz Variables

This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using variables – a quiz Scratch file is provided for students who do not have access to one they made...

Network Hunt

Using the school network as a learning resource, this Barefoot Computing resource for primary schools introduces networked devices and the hardware infrastructure used to connect them. Children carry out a ‘treasure hunt’, searching for common networked devices such as switches, servers and printers. After mapping...

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