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This activity, from the Institution of Engineering and Technology (IET), looks at how the boomerang works from design and scientific principles. Students explore how aerodynamic forces affect the flight of objects, relate the design features of the boomerang to its path...

In this activity, from the Institution of Engineering and Technology (IET), students explore the basic principles of aerodynamics by looking at familiar products that have been designed with speed in mind and identifying features common to these products....

This activity, from the Institution of Engineering and Technology (IET), introduces students to the differences between analogue and digital communication. An analogue signal can be rendered useless by small amounts of interference, whereas a digital signal remains...

These activities have been developed for the National HE STEM Programme to be used in conjunction with the video resources found in this collection.

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This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

This resource provided by Siemens, aimed at primary learners, looks at how science, technology and engineering has shaped the way we live. It is divided into four activities which link to aspects of the technology, science and mathematics curriculum.

  • The power of steam - The first part...

This activity, from the Institution of Engineering and Technology (IET), gives students the opportunity to develop their understanding of graphs in an engineering context. Students learn about dance floors that generate electricity and consider how output is linked to...

Students work in teams to design and make a prototype device that can design and make a prototype of a simple device (to be sold in stores like B&Q) that will allow homeowners to remove water from their house during periods of flooding.

In this challenge the device will have to move 100ml of water from...

This is one of a series of resources from the IET designed around the theme of the future of flight with the purpose of developing pupils knowledge and skills in science, design technology, engineering and mathematics. 

In this activity pupils calculate the amount of energy needed to launch a space...

In this activity, students investigate what is meant by fuel poverty. This could be used as a starter activity in mathematics or design and technology, with a focus on economic reasons for the development of sustainable power sources. Using the slides as stimulus...

This resources, from Siemens, looks at how an electric car works, the components of the system and the function of each component. Students research the charge and discharge cycles of a battery-powered device and consider the advantages and disadvantages of battery power. They look at what is meant by the capacity...

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This resource looks at the effective use of low energy light bulbs and how they have enabled the waterfront at Durban in South Africa to be transformed. The first activity sets the scene by showing how lighting is not only a technical process but has a social impact too. It then presents students with the challenge...

Using the context of the Nintendo Wii, this starter activity develops an understanding of the terms system, input, process, output and signal, and asks students to identify these features in some common products which are shown in the presentation.

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This set of resources provided by Future Morph has been produced to help teachers use the world of work as a context for their teaching. They aim to engage students in STEM subjects and show them how the knowledge of those subjects relate to everyday life. This resource comprises of:

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