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This resource provides a cross-curricular design and technology project aimed at primary children. Linking to work on the forces and balance children build and test sculptures in small groups. They also discover more about the work of mechanical engineers throughout the lessons. The first lesson introduces the task...

Published in January 1980, this report sets out preliminary views on the form that a framework for the proposed National Curriculum should take and the ground it should cover. The ideas were presented to start a consultation process, leading to a curriculum that would apply to schools nationally and promote...

This resource aimed at primary learners, links to electricity, design and technology and aspects of literacy. Children learn about motors and how many objects use electricity to improve their usefulness. Looking at a variety of objects they compare their features and then take on the role of an entrepreneur and...

This session introduces the 'Future Without Waste' resources. The concept of a circular economy is introduced, along with how this differs from the traditional  'take, make, waste' model. The focus is on how designing with the circular economy in mind can help us all be...

This set of three PowerPoint presentations is the second session in the future without waste series and focuses on Ellen MacArthur Foundation’s three core principles...

This 'future without waste' session helps pupils pull together their learning on the circular economy through activities focused on a design brief where they have to solve real world problems. The design brief is based on the people and businesses in a fictional town...

Students often find it difficult to understand the related concepts of acceleration and speed. Making use of the BBC micro:bit on-board accelerometer, this playful activity allows students to get an intuitive understanding through hands-on activity.

The simple game requires that students maintain...

Aimed at primary level, this activity pack contains a range of different activities based on the theme of ‘accidental discoveries’. The activities cover a mixture of topics including: materials and their properties, circuits, the heart and microorganisms. They introduce scientists and the accidental discoveries...

The Teaching Primary Science book Aerial models concerns activities which are likely to arouse interest, excitement, enterprise and competition. The book recognises that whilst these actions can be used as stimuli leading to scientific work, measurement and the...

This challenge provides a STEM activity day in which teams of children work together to design an aeroplane and then construct a transporter to move it to the next stage of...

In this lesson students are introduced to the world of robotics in the context of the Key Stage 2 ICT curriculum. Over the course of these lessons, the students will learn how to use Modkit to program a VEX IQ Basebot in the context of an ‘autonomous car’.

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The purpose of the lesson is to expand the students' knowledge on programming the drivetrain. Students will also use the Touch LED sensor to provide user feedback during the program execution.

The remaining lessons can be found here.

This...

The purpose of this lessons is to introduce the students to sensors. Students will learn how sensors allow a robot to examine its environment and how this data can be used to make decisions. The lesson will center on the VEX IQ distance sensor. From a programming perspective conditional statements and nested loops...

The purpose of this lesson is to introduce the ‘color’ sensor and its usage within Modkit. The students will also learn the concept of variables, which they will set to a constant value throughout the program.

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The purpose of this lesson is to introduce the ‘color’ sensor and its usage within Modkit. The students will also learn the concept of variables, which they will set to a constant value throughout the program. 

The remaining lessons can be found ...

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