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This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

This edition of the Computing at School newsletter, from a time of extensive curriculum change, includes:

*Arguments for teaching computational thinking

*Introduction to Arduino

*A short article about JavaScript in secondary schools

This edition of the Computing at School newsletter focuses broadly on computing in primary schools, and contains articles covering:

*The new National Curriculum Programme of Study for Computing

*Designing a new computing curriculum in your school; adapting previous curriculum models

*Computing...

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In this activity pupils will design a robot that can mark the pitch lines for a game of football on the Moon. They will produce a labelled sketch of their idea before writing a microcontroller program using the Crumble system.

This activity could be used to teach about designing electronic products and...

From the Nuffield Foundation, these resources offer a wide range of ideas that will encourage primary children to think about the design and production of different items.

The activities range in their degree of difficulty and help young children to develop basic skills such as cutting, drawing and sticking...

Produced by The Centre for Industry Education Collaboration (CIEC), these resources help to put curriculum science in a real life context. The activities provide opportunities for children to extend their understanding of electricity by applying it to the concepts of electricity generation and its use in the...

This edition of the Computing at School newsletter contains articles covering:

*Coding and computer science

*Code Club and Computing ++

*Tips for teaching programming

*Codecademy

*Teaching encryption with spreadsheets

*Scratch sensorboards (picoboards)

*Robotics...

This series of resources use the theme of football on the Moon to allow students to develop their knowledge and skills in science, design thinking and engineering. Resource activities are available for both primary and secondary level:

Primary level activities...

This edition of the Computing at School newsletter contains articles covering:

*Increasing the number of girls studying computing

*Inclusion in computing

*Network of Excellence and CAS Hubs

*Learning about programming through knitting

*Programming with GameMaker

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Through energy use, each UK home creates around six tonnes of carbon dioxide a year. Much of this is the result of electricity generation. In this activity, from the Centre for Science Education and the Comino Foundation, students look into the advantages and disadvantages of the Smart Meter – an innovative device...

British ESA astronaut Tim Peake invites UK children to exercise alongside him as he trains two hours a day on the highest and fastest gym in the Universe – travelling at 27,600 km per hour and circling the world every 90 minutes. The triathlon styled challenge encourages schools to create their own ‘spaceathlons...

This edition of the Computing at School newsletter focuses on teaching computing in primary schools, and contains articles covering:

*Pedagogy of computing in primary schools

*National curriculum programme of study

*Game design in the primary classroom

*Primary – secondary transition...

This edition of the Computing at School newsletter contains articles covering:

*Computing in the national curriculum

*Computational thinking in the classroom

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