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A Catalyst article about a temple singer who was preserved as a mummy over 2000 years ago in Egypt. She now lies inside a coffin in a museum in Manchester. Thanks to developments in medical science, researchers are revealing the secrets of her life and piecing together the diseases she suffered from by using X-rays...

This articles article looks at the work of astrobiologists, and how the study of extremophiles on Earth can help us to understand how we might colonise another planet in space exploration. ...

A Catalyst article about buckytubes, a type of carbon nanoparticle.The allotropes of carbon —diamond, graphite and buckminsterfullerene (bucky balls) — are well known. Now scientists are working on buckytubes. These are based on elongated tubes formed from sheets of hexagonally-linked carbon atoms, capped at both...

The BrickPi is an interface between the Raspberry Pi and LEGO Mindstorms or EV3 sensors and motors, a portable power source for the Raspberry Pi, and a case that allows you to attach LEGO motors, beams, sensors, and other parts.

This resource includes guidance on setting up and programming the Raspberry Pi...

This Catalyst article explores the processes undertaken during the construction of a white water canoe course for the Olympic Games which requires a huge range of practical skills, but also great science skills too. The scientist must calculate how much noise from both the course's construction and its use during...

A Catalyst article about a visit to CERN, the particle physics lab and what the centre has to offer a science student by way of a case study.

This article is from Catalyst: GCSE Science Review 2007, Volume 17, Issue 4.

Catalyst is a...

This edition of Computer Science for Fun concentrates on mobile computing, with articles ranging across:

• Book promotion with QR codes

• What the slow art movement did to email

• Robots in close relationships with humans

• Breaking down social barriers with technology

• Language...

This computer animation special is issue 11 of the series Computer Science for Fun. It features a range of articles covering:

• The history of computer animation

• Animation basics

• Automata – precursors to computers

• Soap bubbles and the Travelling Salesman Problem

• Motion...

The fashion issue of Computer Science for Fun includes articles covering:

• Wearable technology in sport and the celebrity world

• Card tricks

• Recognition and mood analysis using data from monitoring walking patterns

• Naked robots

• Iron Man suit technology

• Living with...

This issue of Computer Science for fun is entitled ‘Faces’ – it looks at the importance of a face in computer science, and includes articles on:

• TactileFace – a printer for the visually impaired

• Modelling continental drift

• Describing faces – Face Space

• Facially expressive robots...

To mark the 100th Anniversary of the birth of Alan Turing, this edition of Computer Science for Fun explores his world-changing ideas. It includes articles on:

• The life and work of Alan Turing, and how the world has changed since then.

• Modern internet encryption

• Hiding information in...

This edition of Computer Science for Fun looks at human-computer interaction (HCI), and how designers aim to make computers that feel good to use. The articles cover:

• ‘Invoked computing’ – camouflaged computers

• HCI and F1 steering wheels

• Cheating robots

• Handshaking – tuning into...

The language of computer science and programming is the focus of this edition of Computer Science for Fun. The articles cover:

• Arabic programming language

• White-hat hackers and penetration testing

• The Chinese Room thought experiment and artificial intelligence

• TuneTrace – ‘...

This edition of Computer Science for Fun examines how computer science has improved the safety of medicine and hospitals and how accidents have happened in the past. The articles include:

• Therac-25 cancer therapy – safety-critical applications

• Programming magic tricks

• Human-Computer...

This edition of Computer Science for fun asks ‘Can Machines be Creative?’ The articles inside include:

  • The work of Ada Lovelace
  • Playfulness and creativity
  • The letter-writing algorithm that dare not speak its name
  • Teaching computers – a parent-child relationship
  • ...

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