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This cross-curricular computing / ICT activity helps children to understand decomposition. They choose a poem and create an animation using Scratch; this encourages them to think deeply about the poem, and to explore the tools available. Children break the poem into pieces (decomposition), then plan the animation...

A set of simple scratch ‘debugging’ activities that children can use to apply their understanding of programs and codes.  Children are shown a series of faulty programs which are based around the water cycle.  They are then supported to use logical reasoning to locate and fix the bugs within them.  Notes for...

An ASE SYCD: Science Year Primary resource which gives examples showing how digital cameras and microscopes can be used to support science teaching.

The resource includes help on how to use the equipment, examples of pictures and examples of elapsed time photography using the microscope.

*The...

This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

This resource provided by Siemens, aimed at primary learners, looks at how science, technology and engineering has shaped the way we live. It is divided into four activities which link to aspects of the technology, science and mathematics curriculum.

  • The power of steam - The first part...

This book and accompanying teacher guide focus on the story of a young girl and her passion for saving water. The story follows the journey of an ordinary schoolgirl in the UK, who transforms into a water superhero when a DRY summer is followed by a DRY winter. The teacher guide provides eight linked activities...

inGenious was a multi-stakeholder initiative in STEM education launched by European Schoolnet and the European Roundtable of Industrialists (ERT) with an aim of increasing the links between science education and careers. This €8 million European programme in STEM education involved more than 40 partner...

This lesson activity introduces children to HTML. They learn that webpages are constructed using HTML and investigate the code used to create an example website. They then use the free 'web remix' software, Mozilla X-Ray Goggles, to change aspects of the page. An extension activity encourages remixing of popular...

In this activity students develop their understanding of simple food chains or webs and scientific vocabulary through making an Arctic life mobile. They will also be introduced to the work of marine scientist, Dr Ceri Lewis, who has worked in the Arctic investigating the impact of...

In this lesson students simulate the training of Arctic explorers to learn how lifestyles can affect physical and mental health. The lesson is introduced by Ann Daniels, a record-breaking polar explorer as the first woman in history, along with expedition teammate Caroline Hamilton, to reach the North and South...

In this resource students learn about diet and the importance of a balanced diet through the experiences of polar explorers. Using creativity and scientific research skills, students will create a menu suitable for an Arctic expedition. The lesson is introduced by Fran Orio, a specialist polar cook, who can make...

In this lesson students investigate the insulating properties of materials and consider how the adaptations of Arctic organisms help develop these. The context of the lesson is helping to develop new clothing for Tyler Fish, one of the Catlin Arctic Survey explorers.

The entire package of the Frozen Oceans...

In this lesson students learn about the impacts of ice in the Arctic melting by watching a series of demonstrations. The context of the lesson is the work of Dr Helen Findlay who was investigating the effect of environmental change on the Arctic ecosystem.

The entire package of the Frozen Oceans primary...

In this multi-lesson project pupils design and code a computer game. It uses a rainforest theme but can be adapted to any topic, with learners of varying age or ability.

The project includes:

  • Decomposition of the elements of a game
  • Designing the game
  • Creating assets for the...

From the Centre for Science Education, the RA3 project aims to bring parents together with their children and teachers to explore the worlds of science and technology.

These activities use 'mechanical kangaroo' or 'mechanical horse' model robot kits. These kits allow children and parents to explore...

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