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This resource gives a general introduction to cosmology; the branch of science that studies the Universe and attempts to explain how it came...

This resource provides a general introduction to the Universe starting with the solar system and ending with the way that galaxies are arranged in patterns, the large scale structure of the Universe. The presentation is light on facts, however it aims to introduce general concepts and give a sense of scale to the...

This resource aimed at primary learners, links to electricity, design and technology and aspects of literacy. Children learn about motors and how many objects use electricity to improve their usefulness. Looking at a variety of objects they compare their features and then take on the role of an entrepreneur and...

This session introduces the 'Future Without Waste' resources. The concept of a circular economy is introduced, along with how this differs from the traditional  'take, make, waste' model. The focus is on how designing with the circular economy in mind can help us all be...

This set of three PowerPoint presentations is the second session in the future without waste series and focuses on Ellen MacArthur Foundation’s three core principles...

This 'future without waste' session helps pupils pull together their learning on the circular economy through activities focused on a design brief where they have to solve real world problems. The design brief is based on the people and businesses in a fictional town...

These diagnostic questions and response activities (contained in the zip file) support students in being able to:

  • Describe constellations of stars in the night sky.
  • Describe the planets that can be seen with a telescope.
  • Describe evidence that shows the Earth is shaped as a sphere and...

Produced by ARKive, this series of activities teaches students about endangered species through the creation of an interactive museum. Children learn about endangered species through the ARKive School Museum presentation and then choose an endangered species to research. They then produce an exhibit by creatively...

This creative activity from ARKive is designed to teach key stage two students about the concept of adaptation. Using the marine environment as an example, students learn about how different species are adapted physically or behaviourally to survive in a particular type of habitat. Students then design their own...

This short activity for primary school computing uses art to introduce the concept of abstraction. During a ‘guess what’ game the children are asked to represent a word on a card using drawing or modelling – in doing so they unconsciously concentrate on just the most important aspects of the idea they are...

In this lesson students are introduced to the world of robotics in the context of the Key Stage 2 ICT curriculum. Over the course of these lessons, the students will learn how to use Modkit to program a VEX IQ Basebot in the context of an ‘autonomous car’.

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The purpose of the lesson is to expand the students' knowledge on programming the drivetrain. Students will also use the Touch LED sensor to provide user feedback during the program execution.

The remaining lessons can be found here.

This...

The purpose of this lessons is to introduce the students to sensors. Students will learn how sensors allow a robot to examine its environment and how this data can be used to make decisions. The lesson will center on the VEX IQ distance sensor. From a programming perspective conditional statements and nested loops...

The purpose of this lesson is to introduce the ‘color’ sensor and its usage within Modkit. The students will also learn the concept of variables, which they will set to a constant value throughout the program.

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The purpose of this lesson is to introduce the ‘color’ sensor and its usage within Modkit. The students will also learn the concept of variables, which they will set to a constant value throughout the program. 

The remaining lessons can be found ...

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