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This activity, from the Institution of Engineering and Technology (IET), introduces students to how sensors can be used in smart applications of electronic systems.

The resource is designed so that students will know...

This resource looks at food, nutrition and healthy eating and links to the topic of animals, including humans. This game is based on the popular game of Snakes and Ladders, but with the difference that when you land on a healthy snack you climb up and when you land on not-so-healthy snack you slide down. Special...

An ASE SYCD: Science Year Primary game providing a quick and easy way of assessing whole class knowledge - no writing required.

The resource comprises guidance on how to manage the game and ten questions, or statements (with answers). You may wish to print out the questions for ease of use. Each pupil will...

This is a Bingo activity from Arkive which can be used outside the classroom. Children are asked to circle living things they see on their sheet whilst on a field trip or nature walk. If they get four in a row they can shout 'Bingo'. This leads to a discussion on where the different species were found which can...

A quick game, from the ASE SYCD: Science Year Primary CD-ROM, for up to four pupils to reinforce their knowledge of some aspects of Physical Processes.

The resource comprises of cards and instructions for playing the game. Pupils compete to collect the starts and ends of statements or questions. Areas...

This quick game is provided by ASE and it aims to recap and reinforce students' knowledge of some aspects of physical processes. The resource comprises of cards and instructions for playing the game. Students compete to collect the beginning and end of statements or questions. Areas covered are electricity, forces...

Starting Games, the first in series of three books of mathematical games from Spectrum written by Dave Kirkby. It was produced mainly for the primary years and those students working at National Curriculum levels one to three. This book contains forty games, each in the form of: • a photocopiable gameboard or score...

This series of three lesson activities uses Scratch to create animations that tell a story, and can link to studies in English.

A starter Scratch file partially tells the story of the Great Fire of London. Additional resources are provided allowing children to improve the animation.

Using some short...

In this SATIS Revisited resource the activities take students through a comparison of the risks associated with different activities using data at personal, community, national and global levels.

There are three activities in this unit, which have been written to be followed sequentially. Students work...

This game from Siemens gives pupils the opportunity to design a virtual car by altering various factors such as the type of tyres, body style, engine and materials for wheels. The real-time simulation tests each design change in terms of outputs and how it performs on the road.  Once the design is finalised, the...

This resource, provided by the Association for Science Education (ASE) and part of the SYCD Who am I? collection, uses a familiar card game format to illustrate cell, tissue and organ associations. It also highlights all the adaptations and functions of specialised cells required at Key Stage Three. The resource...

In this interactive golf game from Subtangent the player has to get the ball in the hole by choosing the most effective geometric transformations to beat the target score for each hole.

There are two versions of the...

This resource produced by ARKive supports the teaching of life-cycles at key stage two. It looks at mammals, amphibians, reptiles and plants and finds similarities between the life cycles of animals and plants within each group, as well as some of the similarities and differences between these groups. There is a...

Students are presented with a conventional snakes and ladder board with squares from one to a hundred, except that the board contains no snakes and no ladders. Instead, certain squares contain a column vector. Students who land on these squares move their counter according to the vector.

These cards help students to compare and contrast the four major types of cells (plant, animal, fungal, bacterial). You could use them as simple revision cards or print out two sets and play a top trumps or happy...

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