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The premise of this activity is that the school is sending a rover to Mars. Its mission is to search for evidence that life has ever existed there. It is the job of the class to decide where the rover should land on Mars. They will do this by working in groups and investigating six potential landing sites and...

Standards Unit: Improving Learning in Mathematics activities to support the learning of decision and mechanics. The 'Active Learning' session plans including starting points, processes and photocopiable resources.

Materials

* Moving from Eulerian graphs to the route inspection (Chinese postman)...

The Nuffield Foundation provides this activity which can be used to review students' knowledge of the derivatives of quadratic and cubic functions and their graphs. The slideshow provides an introduction by considering a quadratic example and a cubic example.

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This resource is designed to help students understand:

• Different averages: the mean and the median.

• Measures of spread: the standard deviation and the interquartile range.

• Statistical diagrams: histograms and boxplots.

Self teaching notes and questions are contained on the work...

Mathcentre provide these resources which cover aspects of differentiation. They include an introduction to differentiation, a technique used to calculate the gradient or slope of a graph at different points, a table of common functions and their derivatives, as well as linearity rules which, when used with a table...

Mathcentre provide these resources which cover aspects of differentiation which are suitable for students studying mathematics at A Level, as well as those students for whom mathematics is an integral part of their course. Some of the topics covered include, differentiation from first principles, a table of common...

Mathcentre provide these resources which cover aspects of differentiation, often used in the field of engineering. They include an introduction to differentiation and its uses, a table of common functions and their derivatives, as well as the rules used to enable the differentiation of a wide range of functions....

This RISP activity introduces the subject of differentiation. Rather than start from first principles or learning a rule, the activity suggests using a graphing package to generate data. Starting with a quadratic graph, students find the gradient of the curve using a straight line graph and are encouraged arrive at...

Two Special Cubes...

This resource contains eleven problems requiring students to explore where turning points occur, match statements about functions to statements about derivative functions and gradients of graphs at specific points on the curve, explore the tangent and normal to a curve, suggest a possible graph given information...

This resource from Jonny Griffiths contains a range of puzzles designed for 14 to 17 year old maths students. In each puzzle, the digits one to six have been rubbed out and replaced with six squares labelled a to f. The task is to put the digits back in again correctly to make each statement true...

Dijkstra's algorithm finds the shortest path for a given problem. Dijkstra's algorithm can be used to find the shortest route between two cities. This algorithm is so powerful that it not only finds the shortest path from a chosen source to a given destination, it also finds all of the shortest paths from the...

In this activity, students are given a Venn diagram and asked to find eight different probability distributions, one for each of the eight regions in the Venn diagram. The notes give solutions for the regions that are possible.

This resource is part of the Making Stats Vital collection from Jonny Griffiths...

This exercise is designed to ensure that students know how to find the expected value, E(X), and the variance, Var(X) for a discrete random variable, and that the probabilities in a probability distribution always add to one. Students are given a selection of numbers and are challenged to establish those...

In this activity students examine how rolling a dice and doubling the score produces a different probability distribution from rolling two dice and adding the scores on the two die. This activity can be conducted experimentally, with the simulation on sheet two of the spreadsheet producing many trials with...

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