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This resource contains a large number of activities which were originally aimed at students using Visual Basic, other than a few mentions of pressing a button to make something happen, they should all be readily implementable in plain python. The booklet has 7 or 8 missing challenges on Sorting and Searching, but...

The cs4fn magazine is a magazine on the fun side of all things to do with computer science. The authors write up computing research in a fun and accessible way that puts across their enthusiasm for the subject. Unplugged computing, computational thinking and practical applications of computers in many areas are...

"Computing isn't about computers" - this quote from one of the CS4FN authors, Paul Curzon, should give you an idea about the resources in this collection. Designed to inspire, these activities are about people, solving puzzles, creativity, changing the future and, most of all, having fun. Magic tricks, philosophy,...

This edition of the Computing at School newsletter contains articles on:

*Using Scratch4Arduino in primary schools to make musical instruments

*Learning algorithms with folk dancing and fairy tales

*Kodu programming

*Developing computing schemes of work

*Functional programming...

This edition of the Computing at School newsletter focuses on pedagogy, and contains articles covering:

*Barefoot Computing teaching resources and ready-to-deliver CPD with QuickStart Computing

*BCS Certificate in Computer Science Teaching

*Baseline assessment of computing

*Bebras...

Astro Pi is the name of a small computer developed by the Raspberry Pi Foundation, in collaboration with the UK Space Agency and the European Space Agency (ESA).

There are two very special Astro Pi’s. Their names are Ed and Izzy, and they have been qualified for spaceflight. They are now onboard the...

This edition of the Computing at School (CAS) newsletter is focused on physical computing, and features:

*The BBC Micro-Bit and Make It Digital projects

*CPD tips with Barefoot and Quickstart

*Primary school activities with Scratch and Makey Makey

*Scratch projects with Microsoft Kinect...

This booklet consists of 16 introductory programming challenges, some of the challenges also provide further extension challenges, for every challenge there is a "Self Review" section which asks students to comment on whether they managed to complete the task successfully, whether they had any errors initially and...

This resource consists of an information sheet detailing various methods for validating user input in Python, these come in the form of a table consisting of some code in one column and an overview of what the corresponding code does. There is an associated zip file with code examples in it and a presentation which...

The Computing at School newsletter is published three times a year. It is full of practical ideas for teachers of computing in primary and secondary schools, with articles contributed by a number of CAS members. With input from teachers, academics, advisors and industry professionals, it provides a varied source of...

This introduction to programming in Scratch uses a trivial example to demonstrate simple audio and animation. It is written for Scratch 1.4 but can be easily adapted for later versions. ...

This game-writing activity using Scratch will bring back youthful memories for some! It provides...

This practical guide to creating a simple game is aimed at those new to programming with Scratch...

Combining some fundamental physics with trigonometry and computer programming, this guide helps students to create a simulation of the projectile motion of a cannon ball. The concepts are all briefly explained, and the program introduces some clever mathematics as well as game elements, such as collision detection...