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In this resource, students use their STEM skills to help them design and build a model of a flood- proof house. Activities to help them with their design include testing materials (for strength and absorbency) and structures. Set on a fictitious island coping with the devastating effects of flooding caused by...

These two Future Morph resources aim to show students that there is a wide choice of options open to those who study sciences and mathematics. The resources consist of:

Career examples list

The list covers six...

Students work in teams to design and make a prototype device that can design and make a prototype of a simple device (to be sold in stores like B&Q) that will allow homeowners to remove water from their house during periods of flooding.

In this challenge the device will have to move 100ml of water from...

This starter activity focuses on the link between water and health. It encourages students to think about the role of engineers in providing us with healthy water supplies and waste-water disposal systems by thinking about the different ways in which water can be...

This resource, from the Institution of Engineering and Technology (IET), allows students to investigate the wide range of sophisticated imaging technology available in modern hospitals, and to explore the latest ideas in search-and-rescue robotics.

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This is one of a series of resources from the IET designed around the theme of the future of flight with the purpose of developing pupils knowledge and skills in design technology, engineering and mathematics. Jet engines used on aircraft produce...

This Practical Action resource presents a fun hands-on and brains-on challenge for Key Stages Two to Five.

The problem:...

Stop the spread is a new STEM challenge for students aged 7 to 16. Highlighting the global issue of infectious disease students design, build and test a model of a hand washing device and produce educational materials for children in Kenya to encourage hand washing. It is accredited for the British Science...

This lesson plan and classroom presentation explores some of the skills and knowledge needed to work in the field of biomechanical engineering. Combining knowledge from Biology, Design and Technology and Engineering, it asks students to investigate the design and development of a prosthetic arm. 

The...

This activity, from the Institution of Engineering and Technology (IET), introduces students to Wi-Fi, its properties and capabilities, using a real-life scenario as the context.

Body centric communications have...

This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction. Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children. A simple design activity requires...