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This collection of resources support learning about STEM subjects using the context of exploring Mars. Using the context of the ExoMars mission, activities link to areas of the curriculum including: science, design and technology, and computing. There are...

This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers

In this Future of Flight challenge pupils explore the questions: 'Can machines think?', 'What is intelligence?' and 'What do we mean by artificial intelligence?'

They explore where AI is used, spot patterns, continuing patterns and sequences. They...

In this Future of Flight challenge pupils create a system to send messages using LED signals through fibre optics, look at binary numbers as a form of communication, create a sorting machine that can order numbers and communicate in teams to build shapes and puzzles....

In this Future of Flight challenge pupils investigate Newton’s Third Law by designing, building and racing balloon carts. They also explore what a jet engine is, and how it works, using an explanation of a jet engine to order the parts. They then build their own 3D Trent...

In this Future of Flight challenge pupils design a virtual cockpit and learn to think like a pilot, working systematically to move people and medical supplies. They will also create programs to test reaction times, stress levels and check temperature then put together a...

Readers will learn how to write code and then build their own...

This book is about learning how to use Geometer's Sketchpad and how to create interactive files.

It includes two kinds of activities:

  • Detailed worked examples with step-by-step instructions for using key techniques.
  • More open Try this activities invite you to apply techniques and...

Charlie Taylor’s Behaviour Checklists, Getting the Simple Things Right, look at the simple things that should be put in place to create good behaviour for learning. It includes the two lists 'key principles for headteachers to help improve school behaviour' and 'behaviour checklist for teachers'.

This edition of the Computing at School newsletter contains articles covering:

*Computing curriculum change

*Programming pedagogy

*Database Detectives, a Digital School House resource

*Unplugged computing

*Scratch in the primary classroom

*Real robotics – outreach from...

Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game...

 

Since 2012, the organization Girls Who Code has been leading the charge to get girls interested in technology and coding. Now its founder, Reshma Saujani, wants to inspire you to be a girl who...

Ian Livingstone is one of the founding fathers of the British gaming industry. In Hacking the Curriculum, he and Shahneila Saeed explain the critical importance of...

This edition of the Computing at School newsletter contains articles covering:

*Coding and computer science

*Code Club and Computing ++

*Tips for teaching programming

*Codecademy

*Teaching encryption with spreadsheets

*Scratch sensorboards (picoboards)

*Robotics...

 

I'm an Advanced Scratch Coder is perfect for those who have mastered the...

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