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This learning resource is an introduction to programming with Python. Versions are included for Python 2.7 and Python 3. The fundamentals of programming are covered: • Arithmetic operations • Data types • Control flow As well as some more advanced techniciques including the use of: • Regular Expressions • Files •...

This cross-curricular computing / ICT activity helps children to understand decomposition. They choose a poem and create an animation using Scratch; this encourages them to think deeply about the poem, and to explore the tools available. Children break the poem into pieces (decomposition), then plan the animation...

This resource pack from Association for the Study of Animal Behaviour (ASAB) focuses on the role of judgment in animal behaviour studies. It consists of:

*background information for teachers

* images of Canada goose goslings at various stages of development and images of seven of the behaviours of...

In this multi-lesson project pupils design and code a computer game. It uses a rainforest theme but can be adapted to any topic, with learners of varying age or ability.

The project includes:

  • Decomposition of the elements of a game
  • Designing the game
  • Creating assets for the...

This online ecology practical, by SAPS, is designed to give students an opportunity to see how systematic sampling can be used to

  • investigate changes in species richness across a footpath
  • the distribution of species across a footpath

These online exercises are not intended as a...

This activity introduces children to simulations - modelling or acting out real-world, or maybe imaginary, situations. Linking to the teaching of space, it asks what factors need to be considered when simulating the solar system. Out of these, the children then decide what the most important things to include in...

Published by the Wellcome Trust, the ‘Big Picture’ explores issues around biology and medicine.​

This resource includes...

This paired-programming activity from the Barefoot Computing project focusses on sequences in algorithms and programs.

Children create an animation of a Viking raid – ideally they will have previously studied Vikings...