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Reducing energy usage in the home saves money, increases energy security and reduces the need to burn unsustainable fossil fuels. The first step in doing this is monitoring how much energy is...

Using the presentation as stimulus material, this activity asks students to consider products in terms of their benefits to society and to justify their point of view. This activity allows students to explore social, ethical, economic and health issues relating to...

Taking inspiration from the Born to Engineer video from Angelo Grubisic, an aeronautical engineer who combines his love for engineering with a passion for extreme sports., this resource supports students to increase their understanding of flight and how engineers use nature to inspire their ideas. Students will...

This activity, from the Institution of Engineering and Technology (IET), introduces students to the ethical and moral issues of remote surgery.

It is intended that students will be able to:
• Understand what...

This resource looks at the effective use of low energy light bulbs and how they have enabled the waterfront at Durban in South Africa to be transformed. The first activity sets the scene by showing how lighting is not only a technical process but has a social impact too. It then presents students with the challenge...

This activity, from the Institution of Engineering and Technology (IET), makes students aware that when they watch television, or use the phone, there is a huge, expensive infrastructure that needs to be paid for and maintained.

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Using the context of the Nintendo Wii, this starter activity develops an understanding of the terms system, input, process, output and signal, and asks students to identify these features in some common products which are shown in the presentation.

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This set of resources provided by Future Morph has been produced to help teachers use the world of work as a context for their teaching. They aim to engage students in STEM subjects and show them how the knowledge of those subjects relate to everyday life. This resource comprises of:

Resources...

In this full scheme of work, designed for a series of two-hour double-lessons, students develop a Mars Rover for NASA based on a standard VEX design. They learn about the components of a robotics system including control units and data communications, and work through a design process towards a prototype. The VEX...

This activity, from the Institution of Engineering and technology (IET), focuses on the design of a tessellated product and preparation for manufacture. The resource is designed to allow students to:
• be able to analyse a design brief
• be able to generate...

This activity, from the Institution of Engineering and Technology (IET), focuses on understanding the steps and the decision-making process in the design and build of products.

The resource is designed to allow...

This starter activity can be used as an introduction to reverse engineering. Using the presentation Earphones and Headphones, students are asked to identify the product and its function. They consider the following questions:

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These activities provide students with an understanding of the importance of fitness for purpose when designing new products. Students learn how to effectively dismantle and investigate an engineered product to determine its function/purpose.

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Most of the food we buy comes packed in plastic, cardboard or tins and jars, but why? Children explore this question, by investigating the properties of...

This IET DIY Faraday Challenge asks students to design and prototype a product or process involved in creating the James Webb Space Telescope. Your design must include an electric circuit and should be designed as a working prototype.

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