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This session focuses on Year 6 pupils revising and enhancing their understanding of a healthy and nutritious balanced diet. Pupils use the supporting PowerPoint presentation, inspiration from recipe books and the internet to design a range of dishes celebrating their key ingredient. This session gives children the...

These resources have been created for Year 1 pupils in line with the KS1 science, maths, computing, art and design technology curriculum.

This series of practical STEAM activities have been produced by Rolls Royce for Year 1 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the KS1 Science, Maths, Design...

These resources have been created for Year 2 pupils in line with the KS1 science, maths, computing, art and design technology curriculum.

This series of practical STEAM activities have been produced by Rolls Royce for Year 2 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the KS1 Science, Maths, Design...

This project allows children to set up a farm shop business and design, make and market a new lunchtime food product. It provides a range of opportunities to enhance Year 3 National Curriculum for:

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This resource provides a lesson plan and support PowerPoint presentation that enhances the Year 3 maths curriculum, supporting pupils to calculate with money and give change. Through these resources children will make a non-food product using resources developed in previous sessions and then be introduced to the...

This resource provides a lesson plan and supporting resources that help Year 3 pupils to design and conduct a survey and present their data in a pictogram. Through this session children are introduced to the idea of market research as a meaningful context for maths learning. This session is the third in a ten...

This resource provides a lesson plan and supporting PowerPoint presentation that helps Year 3 pupils to promote a food product and design and make packaging as a part of the English and design technology curriculum. These resources will support children to use their technology skills to design, make and promote...

These resources have been created for Year 3 pupils in line with the LKS2 science, maths, computing, art and design technology curriculum.

This series of practical STEAM activities have been produced by Rolls Royce for Year 3 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the LKS2 Science, Maths, Design...

This project allows children to set up a farm shop business and design, make and market a new lunchtime food product which uses dairy products. It provides a range of opportunities to enhance Year 4 National Curriculum for:

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This resource provides a lesson plan and supporting resources that help Year 4 pupils to identify the organs involved in the digestive system and their functions. Throughout these resources, pupils are introduced to the digestive system and are given the opportunity to apply their learning through cross-curricular...

This resource provides a lesson plan and supporting resources that help to enhance the Year 4 science and maths curriculum by supporting pupils to observe changes in state when materials are heated and to conduct a fair investigation. These resources aid pupils understanding of reversible and irreversible changes...

This resource provides a lesson plan and supporting resources that help Year 4 pupils to design and conduct a survey and present their data in a bar chart. Through this session children are introduced to the idea of market research as a meaningful context for maths learning and asked to construct a bar chart to...

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