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Students explore chicken and human health in relation to microorganisms. To do this, they will learn and use microbiological techniques to examine the microbial load of chicken meat. Then they will carry out a survey into chicken consumption, look at alternative protein sources and explore chicken husbandry at home...

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This resource looks at how cutting edge science is being used to answer archaeological questions, as well as solving present day problems, such as the identification of meat in processed foods. Analysis of mitochondrial DNA was performed, at the University of York, on samples from skeletal remains unearthed by the...

In this DIY Faraday Challenge, students are asked to work in teams to design and construct the rocket which will transport supplies via Earth orbit to the astronauts on Mars. They are also required to build a system to transport the rocket to the...

These resources consider adaptation and competition in the context of carnivorous plants.

This module uses carnivorous plants and their habitats as a stepping-stone for exploring broader ecological concepts, in particular the structure of an ecosystem and predator-prey relationships. Students will engage in...

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In this project, students use Autodesk Homestyler to design a living space for a disabled client. The design must include a ground floor living space with outdoor landscape. The overall plot must not exceed 25m x 60m and the living space must not exceed 10m x 40m. Students create a customer profile to base their...

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Produced in 2015, these resources look at the development of encoding messages and how technology and science has developed to allow us to keep messages secure. Looking at unintuitive quantum properties of light, Heisenberg’s Uncertainty Principal and entanglement, students will see how keys can be shared to ensure...

Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.

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In this project students design a school of the future for their local community using Autodesk Revit software. The first six lessons in the series are research based where students look at sustainability, the needs of their client (their community), green materials and green building principals. They use this...

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