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The key ideas contained in this resource involve getting pupils thinking about how we get the power we need to support the wide variety of functions we have come to rely upon. Some of these activities focus upon specific technologies and how they work and others look at how an overall power supply system can be...

In this set of two activities, pupils identify and compare types of renewable sources of energy, before being encouraged to identify solar energy as one of the best options for powering a lunar rover. Pupils will learn about the environmental conditions on the moon and learn more about the purpose of lunar rovers...

Aimed at primary level, this resource provides a cross-curricular design and technology project linked to the topic of sound. Children design and make their own simple stringed instrument, so they can make a soundtrack for a movie clip. This enables them to learn and experience properties of sound and discover more...

These materials, from the National Science Learning Network, look at electronics, electricity, robotics and control. A range of activities include teachers' notes as well as student activity sheets.

Topics on electricity are aimed to give support and guidance to teachers through articles on:

*current...

This set of resources allows teachers to challenge students understanding through context set within Network Rail and UK Rail industry. They can be delivered as stand-alone activities to develop STEM skills or embedded within curriculum schemes of learning. 

This activity, from the Institution of Engineering and Technology (IET), allows students to compare old and new technologies (railway five-pointer telegraph against the SMS message) to experience how significant the advances in technology have been. The nature of...

The Inventive podcast uses storytelling to encourage listeners to find out more about engineers and what they do.  In each episode, Professor Trevor Cox interviews an engineer, and then a writer uses that interview as inspiration for a piece of fiction. The podcast brings...

The Nuffield 13 to 16 project grew out of an investigation set up by the Nuffield Foundation Science Teaching Project in 1974. This was CESIS: Curriculum and Examination Systems in Integrated Science. The main finding was that what teachers needed was a project to help them make the best use of all the resources...

The 10 Further Science ('D') units in the Nuffield 13-16 programme each included enough material for eight double periods. Together they provided for a double-award in science by covering the content of a second Science course when combined with three X units. Schools were expected to cover about two and a half...

This simulation demonstrates how Ohm's law relates to a simple circuit. The voltage and resistance can be adjusted to see how this affects the current. The sizes of the symbols in the equation change to match the circuit diagram.

This Catalyst article looks at metals and alloys which play an important role in construction at the Olympic site, both in sports equipment and in medals. Designers must consider the properties of the materials used to make both sports equipment and buildings. These include strength, density, toughness, ductility...

This resource uses the context of fencing to make a simple electric circuit. Students make an epee sword out of a smarties tube and incorporate a buzzer that should sound when the button on the end of the smarties tube is pressed. Students are encouraged investigate how they could change the volume of the buzzer or...

From The Centre for Industry Education Collaboration (CIEC), these activities are aimed at post-16 students following courses in technology, engineering, physics or materials science. The activities described allow students to gain experience and practice experimental technique in the testing of materials' physical...

This resource aimed at upper primary contains a series of lessons which look at the means by which machines (cams, levers, gears and pulleys) transform force into movement. The first lesson provides the context for the project in the form of a story, where students are asked to create a counter to count visitors to...

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