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This report, published in February 2015, discusses the findings of ‘The Visible Classroom’ project, which ...

This edition of the Computing at School newsletter contains articles covering:

*Computing in the national curriculum

*Computational thinking in the classroom

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The This is Engineering: Entertainment STEM resource explores the essential role that engineers play in the entertainment industry.

This is Engineering: Entertainment asks young learners to express and share their thoughts and ideas, to be curious, experiment, find their own passions and interests, and to...

This video explores how technology has always been expected to replace teachers.  It concludes that a teacher’s purpose is not to transmit information, but to guide the social process of learning. To challenge, inspire and excite their students to want to learn.

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This Toolkit Talks video covers parental involvement.

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This Toolkit Talks video covers social and emotional learning...

Using sparkles to code flashing sequences. There are variations on difficulty including the introduction of switches.

This document from the Department of Education looks at how Blessed Trinity Roman Catholic School uses an 'on-call' room, a nurture room to support pupils in managing their social skills. The resource explores the school's on-call room, staff response to misbehaviour and individual behaviour support, as part of the...

This document from the Department of Education looks at how Stopsley Community Primary School encourages good behaviour by rewarding pupils. The resource explores the school's house point system, resources and support for teachers and their 'red carpet' policy as part of the managing behaviour and bullying in...

VEX 123 STEM Labs activities offer ways to link physical computing and robotics to STEM and computing. These one-page exercises are designed to be easy to follow, for independent application for pupils. Each activity is designed around a ‘Play’ based concept to apply the computer science skills and concepts pupils...

These activities offer one-page exercises to incorporate the VEX GO kit and STEM concepts in a cross curricular way. From animal habitats, to architecture, compasses to music, these activities offer great cross curricular STEM opportunities for physical computing.  

This sample of a teacher guide introduces basic robotics using VEX IQ robotics kits and ModKit programming software – the activities are based upon a single robot model which can be constructed from the VEX starter kit.

Students learn about basic movement of the robot rover, as well as related challenges, in...

 

In this activity, learners will use a vacuum former to manufacture a suitable casing for a programmable product. It...

Astronauts, and especially spacecraft commanders, must take in a huge amounts of information from displays and screens. Small changes in this information might indicate important changes that should be addressed, and missing the signs may have important consequences.

This simple activity challenges students...

These resources from the Institution of Engineering and Technology, produced in association with Fairfield Control Systems, explore the theme of waterways.

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