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The BrickPi is an add-on board for the Raspberry Pi. It is used to interface with Lego Mindstorms sensors and motors to create robots and other projects. This small collection includes practical tips to get started.

In this resource, students will use the theme of football on the Moon to learn how electronic intercom circuits can help players communicate. Students will gain an understanding of how sound waves travel and are received to allow them to be heard in the ear. Building on students pre-existing knowledge of circuits...

In this resource from the European Space Agency, students design and program a LEGO- built rover. Basic instructions are first programmed with the LEGO brick. Then, to remotely control the LEGO-built rover, students program it with the LEGO Mindstorms EV3 software. The objective is to conduct a space experiment...

A Catalyst article investigating if mobile phones produce harmful radiation. The short article compares the view points of a concerned parent, protester, scientist, official report and a complacent citizen.

This article is from Catalyst: GCSE Science Review 2005, Volume 16, Issue 1.

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These resources are to support teams entering the UK CanSat Competition or European CanSat Competition.  Details of how to enter the competition can be found through https://www.stem.org.uk/esero/cansat for the UK competition, and ...

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This sample of a teacher guide introduces basic robotics using Lego NXT hardware and software The general nature as well as the origins of robotics are covered. NXT robots are then introduced, as well as some basic mathematical and other considerations for using robots in the classroom. The importance and impact of...

This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

This edition of the Computing at School newsletter, from a time of extensive curriculum change, includes:

*Arguments for teaching computational thinking

*Introduction to Arduino

*A short article about JavaScript in secondary schools

Work done in this Nuffield 13 - 16 module followed from the B units called ‘Breathing and circulation’ and ‘Food and digestion’, also from the S unit ‘Circuits’. This D unit provided enough material for eight double periods during a Further Science course and built on...

This is one of a series of focused units, from the Association for Science Education and the Design and Technology Association, to introduce students to important technologies and their applications. This unit features control systems and their applications to...

This edition of the Computing at School newsletter focuses broadly on computing in primary schools, and contains articles covering:

*The new National Curriculum Programme of Study for Computing

*Designing a new computing curriculum in your school; adapting previous curriculum models

*Computing...

This activity, suitable for a cross-STEM project day or series of lessons, focuses on how information can be provided to travellers on the London Underground. Students are asked to consider user needs – what information would they need to see, and how might their requirements be communicated? A deep understanding...

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A Catalyst article about the work of Damian Murphy a music technologist. Acoustics and sound are examined in addition to the physical modelling and acoustics of buildings and environments, both real and virtual.

This article is from Catalyst: GCSE Science Review 2007, Volume 17, Issue 3.

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