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This Barefoot Computing activity for lower primary children uses simple sequences of instructions to explore a world map. They use logical reasoning to predict the outcome of instructions that are 'programmed' into a simple game, made using Scratch 2. Children learn about the continents by guiding a simple robot...

This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction. Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children. A simple design activity requires...

Two documents cover the topics of functions and recursion. Students are provided with Python code and need to think through exactly what the code will do.

This resource consists of a comprehensive teaching pack on the topic of data protection and compliance from the Information Commissioner’s Office. It is a self-contained resource that could be used in its entirety or themes and activities could be...

These ‘I can’ statements support assessment of the new primary computing programme of study from Reception to Year Six. The strands covered are programming, e-safety, multimedia, data handling and technology in our lives and is based on Somerset’s eLIM's progression plans. This resource has been produced by eLIM (e...

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