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In this activity from stats4schools, students investigate how families spend their money by using a Family Spending report. Students plot appropriate graphs using ICT, interpret data from tables and graphs and understand where the average family spend their money including looking at the cost of living. Students...

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Produced by Rolls-Royce, this series of case studies illustrates the wide range of career opportunities that are opened up for students with skills in science, technology, engineering or mathematics. They can be used to give careers advice and guidance to students as well as to illustrate the curriculum principles...

Produced by Rolls-Royce, this entertaining video clip takes the form of an animated rap which describes a range of career opportunities open to students with skills in science, technology, engineering or mathematics (STEM). It makes a good...

In this activity students take on the role of Earth observation scientists submitting a request for an image they would like for their research. This gives them the opportunity to consider the possibilities of pictures taken from orbit (and the limitations) and to write scientifically for a specific audience. It...

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This activity begins with an example of how to get from a start number to a given finish number using given operations such as +5 or x3. Students are then presented with a set of structured problems involving them selecting ways of getting from a start number to a finish number using other given operations....

This NRICH maths activity is intended for students who are already familiar with sample space diagrams. The interactive activity offers an ideal context in which to consider the messy randomness of experimental results and the certainty of the long...

This puzzle involves deciding which of two nets will form a shape. The nets are presented in a format that allows for cutting out but the challenge is to work out the answer without this.  This resource is suitable for Key Stage 3.

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This document from the Department of Education looks at approaches to managing behaviour throughout the whole school at both a primary and secondary school. As part of the managing behaviour and bullying in schools case studies the resource explores: *Staff response to misbehaviour *'Golden Rules' and tickets *...

This resource from SMILE contains eight projects to enrich students' experiences of mathematics.

The projects are:

Fair and unfair games - applying ideas of probability

Fractals - investigating area, perimeter, ratio and the concept of infinity

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From Rolls-Royce, these materials are designed to show students the exciting range of careers that are available for students with science, technology, engineering or mathematics skills.

This resource aims to help students see the link between classroom STEM subjects and opportunities in the world of work....

Wii

The resources in this collection focus on the wider issues relating to society and health. They provide a ‘big picture’ in relation to the connection between society and health and the development of new technologies. The activities allow students to explore social, ethical, economic and health issues relating to...

In this lesson, students investigate the claim that using a Nintendo Wii computer game is a good way to keep fit and that people, therefore, should be encouraged to use them. They compare how their resting pulse rate changes when they have been playing a normal games...

This Study Plus unit from the National Strategies aims to develop students’ understanding of angle properties in shapes. It begins with the idea of tiling a floor and which shapes will tessellate.

After an initial emphasis on discovering angle facts from regular polygons, the unit moves on to using angle...

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