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Future Morph was a careers website, provided by the Science Council, designed to provide information for young people, their parents and teachers about the jobs available from studying science and maths. It aimed to show young people that studying science and maths post-16 could provide them with the skills and...

These resources provide careers-related contexts to support teaching of the science and mathematics subject curricula. The materials help students understand the relevance of science and mathematics to a wide range of career routes, many of which they do not necessarily associate with these subjects. The resources...

 

Futurecade was developed as an interactive suite of games allowing students to explore how science and technology impacts on their everyday lives. These resources were developed to accompany the games which were inspired by technology in the fields of robotics, satellites and space junk, geo-engineering...

This resource provides a cross-curricular design and technology project which links to work on the lungs and respiration. Children design and make a device to measure maximal exhalation volume. They also discover more about the work of biomedical engineers throughout the process. This resource was designed for use...

A National STEM Learning Centre and Network Engineering Case Studies resource investigating the industrial uses of Hemp.

Hemp is making a comeback!

Industrial hemp...

Produced by the Learning and Skills Improvement Service (LSIS), these case studies describe work done by practitioners to disseminate knowledge. The academic study of KTT recognises that sharing learning is much more than simply moving information from ‘A’ to ‘B’; the successful transfer of knowledge and technology...

The Learning and Skills Improvement Service (LSIS) is concerned with post-compulsory education and training.These case studies describe the work of providers in the sector and are a valuable source of information on a range of strategies for improving performance. Case studies are from providers throughout England...

The Learning and Skills Improvement Service is the sector-owned body that aims to accelerate the drive for excellence in the learning and skills sector. It builds on the sector’s own capacity to design, commission and deliver improvement and strategic change. These materials include action research reports, case...

This resource provides a cross curricular design and technology project for primary children, which looks at what plants need to grow and on water transport in plants. The context is provided by a story about a boy who moves to another planet to build a settlement there. The problem is to design a way of...

A National STEM Learning Centre and Network Engineering Case Studies resource investigating the super magnets used in MRI scanning machines.

Can MRI scans discover if you're telling lies?

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Work done in this Nuffield 13 - 16 module followed from the unit called ‘Energy’. This B unit provided enough material for six double periods in the third year of secondary school (year nine). The teachers’ guide included 11 worksheets to supplement the students’...

Six practicals produced by the Institute of Physics (IOP) that help students to understand the electromagnetic spectrum and about materials used in making spectacles.

In addition to the guidance included for specific activities, please refer to the generic health and safety information before commencing any...

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This collection includes ten case studies that link the world of engineering to Key Stage Three Science. The case studies help to link classroom learning with real-life science and engineering challenges. Each case study includes descriptions of the products being looked at, student activities and teacher guidance...

Practical Action is a development charity which uses simple technology to fight poverty. The learning resources in this collection look at how issues such as climate change and the need for renewable energy can be tackled. The resources contain background information, teachers' packs, classroom activities, stimulus...

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