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In this resource, students design a new glove for use in a sport of their choice. Students may find it helpful to talk with local people who partake in their chosen sport. The P.E. Department may be able to suggest suitable contacts.

A selection of tests, activities and factsheets are available for the...

This activity, from the Institution of Engineering and Technology (IET), introduces students to how we see communications developing to help others.

The resource is designed so that students will:

...

In this project, students create an animated character and map it to a standard set of animation moves. Using the tools in Autodesk Project Pinocchio and Autodesk Maya, students can create a character that copies a standard sequence available in Autodesk Maya.

Students then move onto cloud technology and...

This project concentrates on the design and manufacture of a mobile phone accessory using a range of sketching and software, alongside laser cutting and 3D printing processes. Students apply the tools in 123D Design to model the accessory, before manufacturing the product. Students consider the designing and...

This scheme of work is intended as an introduction to Autodesk Inventor. It is aimed at students aged 11-14, but is also suitable for students working up to and including post 16 dependent on experience.

The “Scooter” project teaches a range of fundamental Autodesk Inventor skills through a range of project...

The project concentrates on the design and manufacture of a USB flash pen drive using a range of sketching and software, alongside laser cutting and 3D printing processes. Students will apply the tools in AutoCad and Autodesk Inventor to the challenging task of creating a small focused and detailed casing parts,...

Produced in 1995, this publication, written by Ofsted at the request of the Department for Education, identifies some characteristics of good practice in Design and Technology at Key Stages Three and Four, and was aimed at those who are responsible for planning, organising and teaching Design and Technology in...

A report from the National Curriculum Council (NCC). The final proposals published in June 1989 added considerable detail to the new approach, and made some minor alterations to the Attainment Targets.
There are four main sections in this document:
1. Design and technology in the National Curriculum...

This teacher's guide, from the Ellen MacArthur Foundation, introduces six design and technology teaching activities and explains how they can be used and adapted. It includes an overview of design in the circular economy, including an exploration of how pioneers have rethought design and why it has needed...

This Qualifications and Curriculum Authority (QCA) document contains the 2004 revision of the Design and Technology National Curriculum. As with previous documents, there were no substantial revisions, and none at all to the Attainment Target statements. The role of CAD-CAM and new materials continued to be...

The 1999 edition of the Design and Technology National Curriculum included set out clearly the programmes of study and attainment targets for Key Stages One to Four. It sets out the importance of design and technology education to students' performance across the curriculum in promoting social, moral and cultural...

This project concentrates on the design and manufacture of lighting using simple electronics but with complex and functional part modelling. Students apply the tools in Autodesk Inventor to the challenging task of creating a virtual lamp design in parts, before manufacturing the product. Students will spend time...

The project provides a lesson structure for the design and manufacture of an MP3 amplifier. The resources uses a sketching and computer aided design (CAD), alongside laser cutting and 3D printing processes. Students will apply the tools in Autodesk Inventor and 123D Make to create the MP3 parts, before...

This resource provides students with a range of consumer or user profiles that can be used for research and creating project briefs. There are 12 profiles with a range of characteristics, for example: age or gender.

This resources provides a homework choice board for students of design and technology. It suggests a number of homework challenges, differentiated into three areas: junior designer, senior designer or creative director. Homework tasks are varied and could be used to compliment exam revision.

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