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A series of STEM projects, bridging design and technology and computing, which make use of the BBC micro:bit microcontroller device.

This resource looks at what properties of infra-red make it so useful in gaming technology? Students develop a working prototype of a simple infra-red electronic circuit, identify an input and an output and test the performance of the circuit. They then explain how the findings of their research could affect their...

Using the context of the Nintendo Wii, this starter activity develops an understanding of the terms system, input, process, output and signal, and asks students to identify these features in some common products which are shown in the presentation.

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These diagnostic questions and response activities (contained in the zip file) support students in being able to:

  • Build simple circuits from pictures or demonstrations.
  • Identify components from their circuit symbols, and draw the circuit symbol for common components.       
  • Identify...

Aimed at the 11-14 age group, this is a unit of six one-hour design and technology lessons to develop an understanding of how systems on exploration robots are combined and collect data. Students are given a design brief to build their own model rover, experientially, to function in simulated Martian conditions....

This is a unit of three two hour lessons to consolidate understanding of the specialised materials and mechanisms used on exploration robots. Students build or test, or build and test these to develop knowledge and evaluate them.  These resources are aimed at the 14-16 age group.  The context is focussed on the...

This guide for students allows them to explore technology used in space through the Arduino tool. They can build circuits to blink an LED and to measure temperature, pressure and altitude. The basics of programming in C++ will be introduced using the Arduino IDE (Integrated Development Environment) software. This...

In this activity, students investigate the potential effects to health of the use of mobile phones and their transmitters, which use radio waves and microwaves to transmit information. Research can include the electromagnetic spectrum and its applications and how energy...

This pack is about music technology and was developed to accompany the Musical Moods mass participation project for National Science & Engineering Week 2011 which aimed to find a new way of classifying online content based on mood. The activities are linked to the British Science Association’s CREST Awards...

These materials, from the National Science Learning Network, look at electronics, electricity, robotics and control. A range of activities include teachers' notes as well as student activity sheets.

Topics on electricity are aimed to give support and guidance to teachers through articles on:

*current...

The Nuffield 13 to 16 project grew out of an investigation set up by the Nuffield Foundation Science Teaching Project in 1974. This was CESIS: Curriculum and Examination Systems in Integrated Science. The main finding was that what teachers needed was a project to help them make the best use of all the resources...

The 10 Further Science ('D') units in the Nuffield 13-16 programme each included enough material for eight double periods. Together they provided for a double-award in science by covering the content of a second Science course when combined with three X units. Schools were expected to cover about two and a half...

This simulation demonstrates how Ohm's law relates to a simple circuit. The voltage and resistance can be adjusted to see how this affects the current. The sizes of the symbols in the equation change to match the circuit diagram.

This resource uses the context of fencing to make a simple electric circuit. Students make an epee sword out of a smarties tube and incorporate a buzzer that should sound when the button on the end of the smarties tube is pressed. Students are encouraged investigate how they could change the volume of the buzzer or...

In this activity, students are asked to analyse data to work out which form of personal transport is currently the least safe. They then consider what safety features are in use at the moment.

Students brainstorm and...

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