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This magic trick from the Computer Science for Fun team at QMUL shows that computing is about more than just programming and computational thinking is about more than just algorithms.

A simple mathematical approach is taken with dealt piles of cards – this allows the dealer to control the whereabouts of the...

This unplugged activity from the CS4FN team uses two examples – an insulting computer and one that can play snap – to look at simple computer programming, flow of control and logic. Everything is provided for this front-of-class activity, which would act as an effective starter for a lesson on programming concepts...

In this activity from the CS4FN team, learners are introduced to algorithms in the context of artificial intelligence. They are challenged to beat a ‘piece of paper’ at a game of noughts and crosses. By following a simple algorithm, the piece of paper becomes very difficult to beat. The algorithm is a sequence of...

This resource contains a series of card tricks. Each trick is presented in two parts. In the first part enough detail is given so that the trick can be performed. A description of the desired effect is given followed by an explanation of the mechanics of the trick – actually what is done to ensure the trick works...

The Magic of Computer Science II begins with an introduction to the resource, explaining the basic concepts used in the book. There follows descriptions of how to perform seven tricks with explanations of how the trick works and the computer science concepts illustrated in the tricks.

The joker in...

The third collection of magic tricks, from Paul Curzon and Peter McOwan, is entitled ‘magic meets mistakes, machines and medicine. The five card tricks contained make use of maths and computer science theory, and are used by real magicians.

Each trick includes magician’s instructions. The theory behind each...

This edition of the Computing at School newsletter focuses on teaching computing in primary schools, and contains articles covering:

*Pedagogy of computing in primary schools

*National curriculum programme of study

*Game design in the primary classroom

*Primary – secondary transition...

This introductory article shows working examples of basic Python programs. It includes:

• Printing to the screen
• Comments
• Simple arithmetic
• Using variables
• Strings and string arrays
• For and While loops
• Random numbers from the Random library
• Creating a...

This resource is designed as an introduction to activities available using a Raspberry Pi computer. The introduction explains:
*what a Raspberry Pi is: a small, affordable yet powerful computer
*what can be learnt from this manual: how to perform simple programming and the basics of computer science...

The Royal Institution's 2023 Christmas Lectures - The truth about AI, will take place in December 2023 and will be broadcast on the BBC later in the month. This collection of resources from the STEM Learning digital resource collection can support the themes addressed in this three lectures series presented by...

This introduction to programming in Scratch uses a trivial example to demonstrate simple audio and animation. It is written for Scratch 1.4 but can be easily adapted for later versions. ...

This short practical guide shows how to implement a bubble sort algorithm in Scratch. The procedure is easy to follow, and can be used in conjunction with theory or unplugged activities to aid...

This simple game is an engaging way to extend learning in Scratch. It uses fairly simple scripts running in parallel to detect collisions and move sprites, which have been designed in the Scratch environment. It could be used a basis for other similar ‘scrolling’ games. 

This activity is an introduction to writing programs that can handle errors. It also helps students to understand number bases, by guiding them through the writing of a ‘base converter’ program.

Suitable for students throughout secondary computing, including those studying at an advanced level, this exercise introduces the Heap Sort and explores why it is more efficient than the Bubble Sort in another Scratch Patch article. Students learn about tree data structures, including the correct terminology for...

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