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In order to avoid predators, the caterpillars of some species of moths rest during the day by masquerading as twigs, well-camouflaged and keeping their bodies rigid and still. The aim of the investigation is to determine if caterpillars of the peppered moth show a preferred angle of rest. Students look at a series...

These resources consider adaptation and competition in the context of carnivorous plants.

This module uses carnivorous plants and their habitats as a stepping-stone for exploring broader ecological concepts, in particular the structure of an ecosystem and predator-prey relationships. Students will engage in...

This series of five one-hour lessons covers computer networks at secondary-school level. The objectives of the lessons are:

  • Describe what a network is, the difference between a LAN and a WAN and identify three network topologies.
  • Describe pieces of hardware that are needed in a network.
  • ...

This resource, produced by SEPNet and Queen Mary University of London, uses Lego to represent the building blocks of matter. Different colour Lego bricks are assigned to different quarks and leptons. The quarks can be put together to make hadrons, such as protons and neutrons. The blocks can also be used to show...

This activity helps learners become aware of the importance of maths in their vocational area and use mathematical language to describe aspects of a job role. Learners may need support to use appropriate mathematical vocabulary and may require a list or glossary of mathematical terms relevant to their vocational...

This resource contains seven activities related to population statistics.

Data Assessment...

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Standards Unit: Improving Learning in Mathematics professional development materials. Features notes and presentations describing the active learning approaches.

Getting started To encourage participants to: * reflect on their current assumptions, beliefs, and teaching practices; * consider...

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Produced in 2015, these resources look at the development of encoding messages and how technology and science has developed to allow us to keep messages secure. Looking at unintuitive quantum properties of light, Heisenberg’s Uncertainty Principal and entanglement, students will see how keys can be shared to ensure...

This magic trick from the Computer Science for Fun (CS4FN) team at QMUL is based on a ‘self-working trick’. It includes a set of instructions which, so long as the commands are followed, works every time. It is, therefore, an algorithm.

The trick involves playing cards – the actual value of the cards is not...

Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.

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A number of applied school science courses recommend that students should make a site visit to some aspect of the chemical industry. Such visits are often difficult to organise and some areas are almost impossible to get access to.

To partly address the needs of applied science courses and some A-level...

This activity allows students to investigate how images are produced from data streams by using first a spreadsheet and then an image-processing program. They then go on to see how the usefulness of such a monochromatic image may be enhanced by using lookup tables and calibration. The materials used focus on the...

This activity from the CS4FN team at QMUL is a metaphorical introduction to Human-Computer Interaction (HCI), graphical user interfaces (GUIs) and the difficulties of working at the command line.

The whole-class activity uses a game called spit-not-so. The winner of the game is the first to choose, from a...

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