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These guidance resources are provided by the British Science Association, with support from Intel Education. They give guidance that includes both attending a STEM fair and running an event. There are three sections:

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Provided by the British Science Association, with support from Intel Education, these resources provide an insight into a range of activities involved in organising and taking part in STEM fairs. They include contributions from a teacher taking part in STEM competitions...

These materials are provided by the British Science Association and supported by Intel. They aim to give an overview of the types of activities that happen at STEM fairs. The guide is useful in preparing students when visiting a fair. It also covers some of the key...

This booklet provides twelve case studies from STEM Knowledge Networks. These were projects supported by the National STEM Learning Centre and Network in partnership with the National Centre for the Excellence in Teaching Mathematics (NCETM). Schools were required to...

In 'The STEM club goes exploring', students explore science...

 

The interdisciplinary nature of STEM allows students to interact with...

 

 

This kit has been specifically designed to engage and inspire primary children in science, technology, engineering and maths lessons to develop enthusiasm from a young age.

  • All inclusive kit...

This kit has been specifically designed to engage and inspire primary children in science, technology, engineering and maths lessons to develop enthusiasm from a young...

This kit has been specifically designed to engage and inspire primary children in science, technology, engineering and maths lessons to develop enthusiasm from...

This kit has been specifically designed to engage and inspire primary children in science, technology, engineering and maths lessons to develop enthusiasm from...

This Barefoot Computing resource for upper-primary computing lessons uses the creation of a Scratch maths quiz as a basis for learning about algorithms using selection.

Children are asked to create an algorithm that...

This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using...

This activity allows students to investigate how images are produced from data streams by using first a spreadsheet and then an image-processing program. They then go on to see how the usefulness of such a monochromatic image may be enhanced by using lookup tables and calibration. The materials used focus on the...

In this resource designed by the IET, students explore statistics and use them to decide on a ranking of football players. Football players are ranked in different ways and there are a variety of awards they can be presented with. For example, each year the Ballon D’Or is awarded to the player judged to be the ‘...

A cross-curricular programming activity, using loops in Scratch to draw patterns. Learners first design an algorithm to draw a simple 2D shape, and then use the 'repeat' block to generate artwork. It is advised that children have some prior experience of programming in Scratch. Experimentation and debugging is...

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