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These materials use the land speed record attempt as a context for teaching about the irreversible changes and energy transfers that occur in BLOODHOUND SSC’s rocket engine.

The BLOODHOUND SuperSonic Car (SSC) World...

This maths-based challenge explores sustainable travel, developing student understanding of the effects that some modes of transport have on the environment and ways of reducing it.

Students are asked to compare alternative methods of transport by calculating journey times and their carbon footprints.  The...

This activity, from the Institution of Engineering and Technology (IET), challenges students to use their mathematical skills to calculate the critical dimensions of the tunnel that will be built. It could also be taught in design and technology or engineering, with the...

This resource pack introduces the concepts of shelter and shelter deprivation around the world to students in Key Stage Two. It highlights the challenges people face in their daily lives when their homes do not provide adequate shelter. It linked to the curriculum areas of design and technology, geography and PSHE...

This is one of a series of resources from the IET designed around the theme of the future of flight with the purpose of developing pupils knowledge and skills in design technology, engineering and mathematics. Jet engines used on aircraft produce...

This outreach programme aimed to build upon good practice from the Royal Society of Chemistry's (RSC) project Chemistry for our Future, and to develop new activities which could then be used with the RSC’s Spectroscopy in a Suitcase (SIAS) equipment. It explored appropriate contexts which may appeal to students...

This is one of a series of resources from the IET designed around the theme of the future of flight with the purpose of developing pupils knowledge and skills in design technology, engineering and mathematics. When spacecraft and jet aircraft land...

Linked to this series of resources on designing and making a car, this activity evaluates the performance of the vehicle previously manufactured by the pupils. It involves recording the time taken by each vehicle to go down a slope. This can be converted into the speed of the vehicle. It could be used at key stage...

This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction. Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children. A simple design activity requires...

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