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This resource focusses on learners designing a robot to act as an assistant referee during a game of football on the Moon. They will consider the challenges associated with playing football on the Moon and the duties of an assistant referee. Students will produce a labelled sketch of their idea to meet a set of...

In this challenge, students are asked to evaluate an existing product – a step counter or pedometer. They then create a step counter to encourage healthier lifestyles among teenagers. It is based on a BBC micro:bit device which includes an accelerometer capable of detecting ‘shake events’. These events are then...

In this activity pupils will design a robot that can mark the pitch lines for a game of football on the Moon. They will produce a labelled sketch of their idea before writing a microcontroller program using the Crumble system.

This activity could be used to teach about designing electronic products and...

From the Nuffield Foundation, these resources offer a wide range of ideas that will encourage primary children to think about the design and production of different items.

The activities range in their degree of difficulty and help young children to develop basic skills such as cutting, drawing and sticking...

Inspired by the Born to Engineer video from Mathew Holloway, this resource uses the Crumble controller, setting students a design challenge that sees them create their own umbilical controlled buggy that can navigate small spaces. Although specific to the Crumble controller, this resource could be used as a design...

A Catalyst article about a brilliant new light source under construction in the heart of the Oxfordshire countryside - the Diamond Light Source. Diamond will be a source of synchrotron light. Many of the everyday commodities people take for granted, from chocolate to cosmetics, from revolutionary drugs to surgical...

A Catalyst article about mobile phones. This article looks at the science behind this popular piece of technology, such as the use of radio waves, aerials and cells. The article also explains how mobile phones are able to use short aerials.

This article is from Catalyst: GCSE Science Review 2005, Volume 16,...

This sample of a teacher guide introduces basic robotics using Lego EV3 hardware and software – the activities are based upon a single robot model which can be constructed from the education core set.

Students learn about basic movement of the robot rover in the context of space exploration.This context...

A Nuffield Design Hexagon task focusing on a range of electronic products. The resource aims to extend understanding of how to evaluate a design by thinking how it affects people and whether it performs as expected.

This resource contains a number of activities for each side of the design hexagon (student...

This set of guides for Key Stage Four focuses on electronic products, providing an overview of components. Including sensors, inputs and outputs.

The design guides can act as a stimulus for students who are having difficulty in...

Intended for study at Key Stage 3, the books in this series offer a wide range of pupil activities to give a comprehensive and balanced coverage of the requirements of the National Curriculum in science. This book looks at electronics.

Want to make an LED flashlight, complete with an on/off switch? Interested in building a radio and an audio amplifier? This book shows you how to create these and other projects - while learning about...

Why does the light in your bedroom turn on when you flip a switch...

Covering the syllabuses of the four English examining groups (LEAG, MEG, NEA and SEG), this textbook for the GCSE examination in Electronics is also useful in Technology courses. It includes...

This text provides guidance and information to enable teachers to present and provide the practical elements as a proper part of the Electronics course as a whole. It is in two parts: a Teachers' Guide and Course Material.

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