In this activity children create an algorithm or a sequence of instructions. They test and debug their algorithms and refine them to improve how well they work. Working together they play a game, instructing the ExoMars rover, Rosalind Franklin, to reach the drilling station, avoiding crashing into other rovers.
The activity uses the context of Mars exploration and is the second in a series of activities developed by ESERO-UK as part of the Mars Challenge resources.
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