Lesson 2 - Creating and debugging algorithms
In this activity children create an algorithm or a sequence of instructions. They test and debug their algorithms and refine them to improve how well they work. Working together they play a game, instructing the ExoMars rover, Rosalind Franklin, to reach the drilling station, avoiding crashing into other rovers.
The activity uses the context of Mars exploration and is the second in a series of activities developed by ESERO-UK as part of the Mars Challenge resources.
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Downloads
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Lesson 2 - Lesson plan 547.16 KB
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Lesson 2 - Teacher slides 3.54 MB
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Lesson 2 - Handout 1 2.48 KB
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Lesson 2 - Cards 1 403.1 KB
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Lesson 2 - Cards 2 15.45 KB