Place Value Games for Students Aged 9-11

Published by BEAM, these games provide opportunities for students to apply their knowledge of place value, number recognition and ordering.

*Aim for 500 - in this game both players roll the dice and use the numbers to make two three-digit numbers, then add them up. Whoever gets a total closest to 1500 wins the game.

*Making numbers - students create two four-digit numbers from digits generated by rolling a dice before decidng which is the highest.

*Mastermind - using a two-digit number one player tries to discover the number by being given clues relating to the place value of the digits.

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