A Catalyst article about the video or computer games industry which is now the biggest entertainment-based industry on the planet. Often it is physicists developing new concepts, hardware and games. To beat the competition they need to make physical aspects of the game be more realistic or at least appear to be more realistic. This article looks at some of the techniques used.
This article is from Catalyst: GCSE Science Review 2005, Volume 15, Issue 4.
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|Published||2000 - 2009|
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- Gatsby Science Enhancement Programme