These resources have been reviewed and selected by STEM Learning’s team of education specialists for factual accuracy and relevance to teaching STEM subjects in UK schools.

Physics and Computer Games

A Catalyst article about the video or computer games industry which is now the biggest entertainment-based industry on the planet. Often it is physicists developing new concepts, hardware and games. To beat the competition they need to make physical aspects of the game be more realistic or at least appear to be more realistic. This article looks at some of the techniques used.

This article is from Catalyst: GCSE Science Review 2005, Volume 15, Issue 4.

Catalyst is a science magazine for students aged 14-19 years. Annual subscriptions to print copies of the magazine can be purchased from Mindsets.

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