This resource contains a number of practical dice activities designed to encourage students to model a real life situation and to apply their knowledge of probability to change the rules of the simulation in an attempt to alter the outcome.
Horse race: students play a dice game which simulates a horse race. From the results students have to determine whether they think the game is fair. The activity is easily extended by asking students to make up their own game using different dice or using two dice, finding the sum of the difference between the scores on the dice.
Crossing the river: students play a dice game. The task is then to modify the game to make it harder or easier to win.
21 Dice: 21 dice are dice whose digits add up to 21. Students design differently numbered dice whose digits still add up to 21 which they think will give them the best chance to score a high total. Students then test their dice by experiment.
Bingo: students play a simple game of bingo where numbers are generated by the roll of two dice. Once again the value to this activity is in the extension work, generating numbers by combining the numbers from the dice in different ways and analysing which numbers are likely to appear most frequently.