Shape and Space

Instant Maths Ideas are aimed at teachers of Key Stage Three but could also be appropriate for use with other age groups. The complete resource contains all 16 subject topics together with appropriate resource materials. Each topic has also been included as a separate resource for ease of use.

Each topic contains a number of questions or activities designed as inspiration for starters, extension questions or probing questions, useful to supplement lesson plans. The ideas are accompanied by teachers' notes.

Ideas for students to explore include the use of Heron’s formula for finding the area of a triangle, finding the average speed of Phileas Fogg as he travels around the world in 80 days and calculating the number of people that should, in theory, be able to fit inside a telephone box.

Resources

Polygons

This resource contains 21 instant maths ideas designed to explore the properties of polygons. Practical activities include creating polygons by folding newspaper, exploring the number of triangles that can be drawn on a triangular dotted grid and creating, naming and classifying quadrilaterals. Students are asked...

Area and Perimeter

These 20 instant maths ideas, ideal for use as starter questions, extension question or probing questions to assess understanding, require students to explore the perimeters of rectangles which have the same area, convert between different units, investigate Pick’s theorem, explore the four colour theorem,...

Angles

This resource consists of 22 instant maths ideas, ideal for use as starter questions, extension question or probing questions to assess understanding, requiring students to:

* know the names of different kinds of angles
* demonstrate the use of angles using physical activities
* explore the...

Bearings

This resource consists of 11 instant maths ideas, ideal for use as starter questions, extension question or probing questions to assess understanding, requiring students to:

* explain the use of bearings in practical activities
* use bearings to crack a code
* calculate the connection between the...

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