Investigating Inputs

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This activity helps children to understand the components of computer systems, with a focus on input devices. It links this to their everyday experience, by comparing games controllers, keyboards, microphones and other everyday peripheral devices. The practical part of the activity involves creating programs in Scratch that accept user input via a keyboard, triggering some sort of output. They then go on to create code to handle events involving other input devices. They are then encouraged to share what they have learned through presentations and peer teaching. A range of sample Scratch programs are provided, using different inputs including Lego WeDo sensors, Picoboards, Makey Makey, microphones and so on.

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Please be aware that resources have been published on the website in the form that they were originally supplied. This means that procedures reflect general practice and standards applicable at the time resources were produced and cannot be assumed to be acceptable today. Website users are fully responsible for ensuring that any activity, including practical work, which they carry out is in accordance with current regulations related to health and safety and that an appropriate risk assessment has been carried out.

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