Design a Board Game
In this Shell Centre module, groups carefully design and produce their own board games. These games are then played and evaluated by other class members.
This involves developing ideas from 2-dimensional shape-and-space, together with basic concepts of probability. Students play a number of games which have been devised by someone else, discover faults and shortcomings and suggest improvements.
Students share their ideas within groups, then decide on a rough plan for their own game. Each group of students produces a detailed design, makes it, and checks the finished version. The groups exchange games and test them. When they are returned, each group re-assesses its own game in the light of another group's comments
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|Published||1980 - 1989|
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This resource is part of Shell Centre