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Make a Game Project

In this multi-lesson project pupils design and code a computer game. It uses a rainforest theme but can be adapted to any topic, with learners of varying age or ability.

The project includes:

  • Decomposition of the elements of a game
  • Designing the game
  • Creating assets for the...

Web of Wildlife (Age 7-11)

This resource, produced by ARKive, is designed to teach Key Stage Two children about food chains, food webs and interdependence in different habitats around the world. A presentation using high quality images introduces the structure of simple food chains, food webs and how different organisms within ecosystems...

Invertebrates Spotter Sheets *suitable for home learning*

This series of spotter sheets are useful when identifying common invertebrates in their habitats. They photographs of various ‘minibeasts’ including different species of bees, butterflies, dragon flies, moths, shield bugs, snails and spiders.

These resources have been provided by...

Animal Symmetry (Age 7-9) *suitable for home teaching*

Produced by ARKive this resource aimed at Key Stage Two is a collection of eight animal symmetry worksheets. Children are asked to complete the reflection of various animals to show that they exhibit reflective symmetry. Each sheet also includes an image of the animal and key facts about it. The resource uses four...

Pixel Perfection

This investigation from Cre8ate maths involves students in finding the best size screen for a television. If you have a large flat screen and view a standard analogue or digital picture the individual pixels are visible if you are sitting too close to the screen. Working in small groups of 3 or 4, students measure...

Evolutionary History of Life

This resource links to evolution and inheritance, providing a video of a news report on the history of life on Earth. A newsreader highlights the progression of some species from ‘simple’ life such as single celled organisms progressing to more complex organisms at different stages in evolutionary history,...

Bee-Bots Tinkering: Exploring Using Bee-Bots

For lower-primary children with some understanding of algorithms, this Barefoot Computing activity uses a basic robot (BeeBot) to show how algorithms are executed as stored programs on digital devices. Simple sequences of instructions are given to the BeeBot to 'write' numbers. These algorithms are represented by...

Bee-Bots Basics

This introduction to using the small programmable robot, the BeeBot, introduces children to creating simple programs. They learn the importance of sequences of accurate instructions, and test their sequences out using a 'fakebot' or paper-robot. Children are encouraged to debug and develop their sequences before...

Animated Poem Decomposition Activity

This cross-curricular computing / ICT activity helps children to understand decomposition. They choose a poem and create an animation using Scratch; this encourages them to think deeply about the poem, and to explore the tools available. Children break the poem into pieces (decomposition), then plan the animation...

Viking Raid

This paired-programming activity from the Barefoot Computing project focusses on sequences in algorithms and programs.

Children create an animation of a Viking raid – ideally they will have previously studied Vikings but this is not crucial. A Scratch file is provided for the children to build on, containing...

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